Created
March 1, 2018 22:13
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Advanced playback for maya
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''' | |
Just assign to any hotkey short commented code below | |
import playAdvanced | |
mods = mc.getModifiers() | |
if mods == 1: | |
playAdvanced.playFromTheBeginning() | |
elif mods == 4: | |
playAdvanced.loadSteppedScript( 4 ) | |
else: | |
playAdvanced.playFromTheCurrent() | |
''' | |
import maya.cmds as mc | |
def playFromTheBeginning(): | |
global currentTLFrame | |
if not mc.play( q=1, state=1 ): | |
currentTLFrame = mc.currentTime( q=1 ) | |
minRange = mc.playbackOptions( q=1, min=1 ) | |
mc.currentTime( minRange ) | |
mc.play( state=1 ) | |
else: | |
mc.currentTime( currentTLFrame ) | |
mc.play( state=0 ) | |
def playFromTheCurrent(): | |
global currentTLFrame | |
print mc.play( q=1, state=1 ) | |
if not mc.play( q=1, state=1 ): | |
mc.play( state=1 ) | |
currentTLFrame = mc.currentTime( q=1 ) | |
else: | |
mc.currentTime( currentTLFrame ) | |
mc.play( state=0 ) | |
# Run 'PlayStepped' mode | |
def playStepped(): | |
print 'stepped' | |
global oTimeWarp | |
global oTimeWrapStatus | |
global obLTemp | |
global nodeSTName | |
try: | |
nodeSTName | |
except: | |
nodeSTName = None | |
obLTemp = mc.ls( sl=1 ) | |
tr = mc.ls( typ='transform' ) | |
if tr or obLTemp: | |
minP = mc.playbackOptions( q=1, min=1 ) | |
maxP = mc.playbackOptions( q=1, max=1 ) | |
xList=[] | |
try: | |
if obLTemp: | |
xCurves = mc.keyframe( obLTemp, q=1, name=1 ) | |
else: | |
xCurves = mc.keyframe( tr, q=1, name=1 ) | |
xList = sorted( list( set( mc.keyframe( xCurves, q=1, tc=1, t=( minP,maxP ) ) ) ) ) | |
except TypeError: | |
pass | |
if xList: | |
nodeSTName = 'tempStepCurve' | |
mc.createNode('animCurveTT', n=nodeSTName) | |
for x in xList: | |
flX = float( x ) | |
mc.setKeyframe( nodeSTName, t=(flX,flX), v=flX ) | |
mc.keyTangent( nodeSTName, ott='step', t=(flX,flX) ) | |
oTimeWarp = mc.connectionInfo( 'time1.timewarpIn.timewarpIn_Raw', sourceFromDestination=1 ) | |
oTimeWrapStatus = mc.getAttr('time1.enableTimewarp') | |
mc.connectAttr( nodeSTName + '.apply', 'time1.timewarpIn.timewarpIn_Raw',f=1) | |
mc.setAttr('time1.enableTimewarp', 1) | |
mc.play() | |
else: | |
return | |
def removeStep(): | |
global oTimeWarp | |
global oTimeWrapStatus | |
global obLTemp | |
global nodeSTName | |
try: | |
if nodeSTName: | |
if mc.objExists( nodeSTName ): | |
mc.delete( nodeSTName ) | |
if (oTimeWarp!=''): | |
mc.connectAttr( oTimeWarp, 'time1.timewarpIn.timewarpIn_Raw',f=1) | |
mc.setAttr('time1.enableTimewarp', oTimeWrapStatus) | |
mc.select( obLTemp, r=1 ) | |
except: pass | |
def loadSteppedScript( mod ): | |
global currTime | |
if mod is None: | |
mod = mc.getModifiers() | |
try: | |
currTime | |
except: | |
currTime = None | |
if not mc.play( q=1, state=1 ): | |
if mod == 4: | |
currTime = mc.currentTime( q=1 ) | |
mc.currentTime( mc.playbackOptions( q=1, min=1 ) ) | |
mc.scriptJob( ct=['playingBack',removeStep], runOnce=1 ) | |
playStepped() | |
else: | |
if currTime: | |
mc.currentTime( currTime ) | |
currTime = None | |
removeStep() | |
mc.play( state=0 ) | |
if mc.modelEditor( mc.getPanel( wf=1 ), q=1, rnm=1 ) != 'base_OpenGL_Renderer': | |
mc.ogs( reset=1 ) | |
ctrlsUI = mc.lsUI('MayaWindow',type='control') | |
for ctrlUI in ctrlsUI: | |
if ('symbolButton' in ctrlUI): | |
if (mc.symbolButton(ctrlUI, q=1, c=1)=='playButtonForward'): | |
mc.symbolButton(ctrlUI, e=1, c='import maya.mel; maya.mel.eval("play -state (!`play -q -state`);")') |
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