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[Maya, python] _findFlippedUVs
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# -*- coding: utf-8 -*- | |
import maya.OpenMaya as om | |
import maya.cmds as cmds | |
def _findFlippedUVs(nodesOnly=True): | |
ret = [] | |
selList = om.MSelectionList() | |
om.MGlobal.getActiveSelectionList(selList) | |
dpath = om.MDagPath() | |
u = om.MFloatArray() | |
v = om.MFloatArray() | |
cmds.progressWindow(t='findFlippedUVs...', pr=0, st='', isInterruptable=True) | |
try: | |
for i in xrange(selList.length()): | |
if cmds.progressWindow(q=True, isCancelled=True): break | |
skip=False | |
selList.getDagPath(i, dpath) | |
dpath.extendToShape() | |
node = dpath.node() | |
if node.apiType() != om.MFn.kMesh: continue | |
n = dpath.partialPathName() | |
fn = om.MFnMesh(node) | |
it = om.MItMeshPolygon(node) | |
maps = [] | |
fn.getUVSetNames(maps) | |
for m in maps: | |
if cmds.progressWindow(q=True, isCancelled=True): break | |
cmds.progressWindow(e=True, pr=100*i/selList.length(), st=n + '.' + m) | |
if skip: break | |
IDs = [] | |
it.reset() | |
while not it.isDone(): | |
if skip: break | |
if not it.hasUVs(m): | |
it.next() | |
continue | |
it.getUVs(u, v, m) | |
s = 0 | |
for k in xrange(1, u.length()-1): | |
v1 = [u[k] - u[0], v[k] - v[0]] | |
v2 = [u[k+1] - u[0], v[k+1] - v[0]] | |
s += v1[0] * v2[1] - v1[1] * v2[0] | |
if s < 0: IDs += [it.index()] | |
if s < 0 and nodesOnly: | |
skip = True | |
break | |
it.next() | |
if len(IDs) < 1: continue | |
if nodesOnly: ret += [n] | |
else: ret += [('%s.f[%d]' % (n, id)) for id in IDs] | |
#if nodesOnly: ret += ['%s (%s)' % (n, m)] | |
#else: ret += [('%s.f[%d] (%s)' % (n, id, m)) for id in IDs] | |
except: | |
pass | |
finally: | |
cmds.progressWindow(endProgress=True) | |
return(ret) | |
if __name__ == "__main__": | |
#-- nodesOnly | |
#ret = _findFlippedUVs() | |
#print(ret) | |
#-- getFaceIDs | |
ret = _findFlippedUVs(nodesOnly=False) | |
print(ret) |
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