Created
March 12, 2014 13:11
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| float *grid_vertices; | |
| int index = 0; | |
| grid_vertices = calloc(9, sizeof(float)); | |
| grid_vertices[index++] = -5.0; | |
| grid_vertices[index++] = 0.0; | |
| grid_vertices[index++] = -1.0; | |
| grid_vertices[index++] = 5.0; | |
| grid_vertices[index++] = 0.0; | |
| grid_vertices[index++] = -1.0; | |
| grid_vertices[index++] = 0.0; | |
| grid_vertices[index++] = 5.0; | |
| grid_vertices[index++] = -1.0; | |
| // Set up an index buffer | |
| GLushort *grid_indices; | |
| grid_indices = calloc(3, sizeof(GLushort)); | |
| int num_vertices = 0; | |
| grid_indices[num_vertices++] = 0; | |
| grid_indices[num_vertices++] = 1; | |
| grid_indices[num_vertices++] = 2; | |
| // Create a VAO | |
| GLuint gridVAO; | |
| glGenVertexArrays(1, &gridVAO); | |
| // Allocate and upload the VBO data | |
| GLuint gridVBO; | |
| glGenBuffers(1, &gridVBO); | |
| glBindBuffer(GL_ARRAY_BUFFER, gridVBO); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 9, grid_vertices, GL_STATIC_DRAW); | |
| // We also need an IBO | |
| GLuint gridIBO; | |
| glGenBuffers(1, &gridIBO); | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gridIBO); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * sizeof(GLushort), grid_indices, GL_STATIC_DRAW); | |
| glBindVertexArray(gridVAO); | |
| glVertexAttribPointer(gridVAO, 3, GL_FLOAT, GL_FALSE, 0, NULL); | |
| glEnableVertexAttribArray(gridVAO); | |
| while (!glfwWindowShouldClose(window)) | |
| { | |
| glfwPollEvents(); | |
| // Clear screen | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| // Draw | |
| glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_SHORT, 0); | |
| //Force display to be drawn now | |
| glFlush(); | |
| glfwSwapBuffers(window); | |
| } |
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