Created
April 15, 2021 11:19
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import Cocoa | |
import SwiftUI | |
@main | |
struct StatusBugApp: App { | |
@StateObject var coordinator = StatusCoordinator() | |
var body: some Scene { | |
WindowGroup { | |
EmptyView() | |
} | |
} | |
} | |
// Make sure you have two desktops (screen or spaces) with different tinting status bars | |
class StatusItem<Content: View>: NSHostingView<Content> { | |
override func layout() { | |
super.layout() | |
print("Layout view") | |
} | |
override func layoutSubtreeIfNeeded() { | |
super.layoutSubtreeIfNeeded() | |
print("Layout subtree") | |
} | |
override func viewWillDraw() { | |
super.viewWillDraw() | |
print("View will draw") | |
} | |
} | |
class StatusCoordinator: ObservableObject { | |
let statusItem: NSStatusItem | |
init() { | |
let statusView = StatusItem(rootView: Text("Hello, world!").fixedSize()) | |
statusView.translatesAutoresizingMaskIntoConstraints = false | |
statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength) | |
statusItem.button?.addSubview(statusView) | |
NSLayoutConstraint.activate([ | |
statusView.leadingAnchor.constraint(equalTo: statusItem.button!.leadingAnchor), | |
statusView.trailingAnchor.constraint(equalTo: statusItem.button!.trailingAnchor), | |
statusView.heightAnchor.constraint(equalToConstant: 20), | |
statusView.centerYAnchor.constraint(equalTo: statusItem.button!.centerYAnchor) | |
]) | |
} | |
} |
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