Created
December 15, 2019 01:57
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import * as DataStore2 from "@rbxts/PACKAGETESTNAME"; | |
import { Players } from "@rbxts/services"; | |
DataStore2.Combine('main', 'test', 'test2') | |
DataStore2.ClearCache() | |
DataStore2.PatchGlobalSettings({ | |
SavingMethod: 'OrderedBackups' | |
}) | |
Players.PlayerAdded.Connect(async player => { | |
const DataStore = DataStore2('test', player) | |
DataStore.Get(0) | |
DataStore.Set(0); | |
DataStore.Save(); | |
DataStore.Update(oldValue => { | |
if (!typeIs(oldValue, 'number')) { | |
return 1; | |
} | |
return oldValue + 1 | |
}); | |
/* Cannot test this because you cannot have a `Get` call AND a `GetAsync` call AND a `GetTable` AND a `GetTableAsync`. TEST FOUR TIMES, once with each method. | |
DataStore.GetTable({ | |
coins: 500 | |
}) | |
*/ | |
DataStore.Increment(20); | |
DataStore.OnUpdate(value => { | |
print('DataStore updated to ' + value); | |
}) | |
DataStore.SetBackup(5, 'DATASTORES DOWN'); | |
if (DataStore.IsBackup()) { | |
print('Backup DataStore.') | |
} | |
DataStore.ClearBackup() | |
DataStore.BeforeInitialGet(dataValue => { | |
print('Before initial get: ' + dataValue) | |
return dataValue | |
}) | |
DataStore.BeforeSave(dataValue => { | |
print('Before initial save: ' + dataValue) | |
return dataValue | |
}) | |
DataStore.AfterSave(value => { | |
print('Saved value ' + value); | |
}) | |
/** Cannot test this because you cannot have a `Get` call AND a `GetAsync` call AND a `GetTable` AND a `GetTableAsync`. TEST FOUR TIMES, once with each method. | |
DataStore.GetAsync() | |
.then(() => { | |
print('Got it!'); | |
}) | |
.catch((err: unknown) => { | |
print('Failed with error ' + err); | |
}) | |
*/ | |
/** Cannot test this because you cannot have a `Get` call AND a `GetAsync` call AND a `GetTable` AND a `GetTableAsync`. TEST FOUR TIMES, once with each method. | |
DataStore.GetTableAsync({ coins: 500 }) | |
.then(data => { | |
print('Retrieved with data: ' + data) | |
}) | |
*/ | |
DataStore.IncrementAsync(5) | |
.then(() => print('Saved!')); | |
DataStore2.SaveAll(player); | |
}) |
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