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/// <summary> | |
/// UNet LLAPI Hello World | |
/// This will establish a connection to a server socket from a client socket, then send serialized data and deserialize it. | |
/// </summary> | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Networking; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; |