https://steamcommunity.com/sharedfiles/filedetails/?id=2946868556
yes, I looked at the code when it was released, does a bunch of raycasts for every AI that's on the server
_allEnemies = allUnits select {simulationEnabled _x && {side _x getFriend playerSide <0.6}};every 3 seconds...
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=338988835
questionable code Breaks a bunch of other mods, sometimes ACE too
extensive use of scheduled code
Did you know webknight's headlamps once caused 300 spawn threads?
https://steamcommunity.com/workshop/filedetails/?id=1447351824
Somebody reported that it causes Overthrow to break (infinite loading screen), and looking at the code I can kinda see how, it's not on Git tho AFAIK, you'll need to subscribe to the mod and open the pbo to see for yourself
https://steamcommunity.com/sharedfiles/filedetails/?id=1138842442
Just reading description/comments provides enough context It breaks Zeus Enhanced, Tfar, and likely more
https://steamcommunity.com/id/chrisdw1002/myworkshopfiles/?appid=107410
you mean the ones that crash servers?
oh they do, one of our junior zeuses tried to use them and bricked the server
As in, we had to fully wipe the OS and reinstall
yes you read right. They had to reinstall the serverbox completely new.
while those might seem enticing, it is easily possible with script heavy compositions, to crash a server, espl. when sloppy code is used. use with caution.
Crub team map intel caused us to desync massively and we had to restart mission last night'