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CUL_snowEmitter = objNull; | |
CUL_doSnow = { | |
private _unit = ACE_player; | |
if (alive _unit && {!([_unit] call ace_common_fnc_isInBuilding)}) then { | |
if (isNull CUL_snowEmitter) then { | |
CUL_snowEmitter = "#particlesource" createVehicleLocal getpos _unit; | |
CUL_snowEmitter setParticleParams [ | |
["\A3\data_f\ParticleEffects\Universal\Universal",16,12,13,1], | |
"", | |
"Billboard", | |
1, | |
10, | |
[0,0,0], | |
[0,0,-10], | |
10,1,0,1, | |
[0.12,0.12,0.12,0.12,0], | |
[[1,1,1,0.5], | |
[1,1,1,0.5]], | |
[0,1], | |
0.25, | |
1, | |
"", | |
"", | |
CUL_snowEmitter, | |
0,false,0.01 | |
]; | |
CUL_snowEmitter setParticleCircle [0.0,[0, 0, 0]]; | |
CUL_snowEmitter setParticleRandom [0,[25,25,18],[0,0,0],0,0.01,[0,0,0,0.1],0,0]; | |
CUL_snowEmitter setDropInterval (0.0001 * ceil random 4); | |
}; | |
CUL_snowEmitter setPosASL (AGLToASL positionCameraToWorld [0,0,0]); | |
} else { | |
deleteVehicle CUL_snowEmitter; | |
}; | |
}; | |
[{[] call CUL_doSnow}, 0.5] call cba_fnc_addPerFrameHandler; |
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