create HTML presets from steam collections (with a second, optional, mods collection)
https://armapresetcreator.co.uk/
converts jpg, png to PAA and vise versa
create HTML presets from steam collections (with a second, optional, mods collection)
https://armapresetcreator.co.uk/
converts jpg, png to PAA and vise versa
In this tutorial I'll show you how to create a Github webhook that will post updates from your Github account to a channel in Discord. The steps are simple so follow along!
First you need to create a webhook in a text channel. We're assuming you have both Manage Channel
and Manage Webhooks
permissions!
mission_fnc_mapOverlayCache = [] call CBA_fnc_createNamespace; | |
mission_fnc_mapOverlay = { | |
params ["_map"]; | |
_map drawIcon [ | |
getMissionPath "map.paa", | |
[1, 1, 1, 1], | |
[worldSize / 2, worldSize / 2, 0], | |
640 / ctrlMapScale _map, | |
640 / ctrlMapScale _map, |
Various editor/arma sqf stuff.
CUL_snowEmitter = objNull; | |
CUL_doSnow = { | |
private _unit = ACE_player; | |
if (alive _unit && {!([_unit] call ace_common_fnc_isInBuilding)}) then { | |
if (isNull CUL_snowEmitter) then { | |
CUL_snowEmitter = "#particlesource" createVehicleLocal getpos _unit; | |
CUL_snowEmitter setParticleParams [ | |
["\A3\data_f\ParticleEffects\Universal\Universal",16,12,13,1], | |
"", | |
"Billboard", |
player setPos [15, 15, 0]; | |
meme_history = []; | |
meme_indicators = []; | |
meme_ropes = []; | |
comment "x axis"; | |
for "_i" from 0 to 9 do { | |
private _b = "Sign_Sphere100cm_F" createVehicle [0, 0, 0]; | |
_b setPosATL [10, 10 + _i * 2, 0]; |
Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...
What this guide covers:
//PROOF OF CONCEPT | |
//Just put this in the initPlayerLocal.sqf, for MP you probably need to do some changes. | |
//Needs to be in scheduled environment - feel free to convert it to unscheduled. | |
_safeZones = []; | |
_dangerZones = []; | |
fncLightning = { | |
_pos = _this; | |
private ["_bolt", "_light", "_class", "_lightning", "_time"]; |