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June 14, 2023 15:37
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| <?php | |
| namespace App\Operations\Developers; | |
| use App\Models\Game; | |
| use App\Models\User; | |
| use App\Models\UserDeveloper; | |
| use App\Repositories\GamePlatformRepository; | |
| use App\Repositories\GameRepository; | |
| use App\Repositories\UserDeveloperRepository; | |
| use App\Repositories\UserGameRepository; | |
| use App\Repositories\UserRepository; | |
| use OZiTAG\Tager\Backend\Core\Jobs\Job; | |
| class UpdateUserTopDevelopersJob extends Job | |
| { | |
| public function __construct(protected User $user) | |
| { | |
| } | |
| public function handle(UserDeveloperRepository $userDeveloperRepository, UserRepository $userRepository, | |
| GamePlatformRepository $gamePlatformRepository, UserGameRepository $userGameRepository, | |
| GameRepository $gameRepository | |
| ) | |
| { | |
| /** @var UserDeveloper[] $items */ | |
| $items = $userDeveloperRepository->builder() | |
| ->join('developers', 'users_developers.developer_id', '=', 'developers.id') | |
| ->where('users_developers.user_id', $this->user->id) | |
| ->whereRaw('developers.games_count > users_developers.played') | |
| ->orderBy('users_developers.played', 'DESC') | |
| ->orderBy('users_developers.last_played_at', 'DESC') | |
| ->orderBy('users_developers.onboarding_weight', 'DESC') | |
| ->orderBy('developers.priority', 'desc') | |
| ->orderBy('developers.games_count', 'desc') | |
| ->orderBy('developers.name', 'desc') | |
| ->get(); | |
| $androidIds = []; | |
| $iosIds = []; | |
| for ($i = 0; $i < count($items); $i++) { | |
| $batch = [$items[$i]]; | |
| for ($j = $i + 1; $j < count($items); $j++) { | |
| if ($items[$j]->played == $items[$i]->played && $items[$j]->last_played_at == $items[$i]->last_played_at && | |
| $items[$i]->onboarding_weight == $items[$j]->onboarding_weight) { | |
| $batch[] = $items[$j]; | |
| } else { | |
| $i = $j; | |
| break; | |
| } | |
| } | |
| if (count($batch) == 1) { | |
| $androidIds[] = $batch[0]->developer_id; | |
| $iosIds[] = $batch[0]->developer_id; | |
| if (count($androidIds) >= 10 || count($iosIds) >= 10) break; | |
| continue; | |
| } | |
| $developerPlayedGameIds = []; | |
| foreach ($batch as $userDeveloper) { | |
| $developerGameIds = $gamePlatformRepository->builder()->where('developer_id', $userDeveloper->developer_id)->pluck('game_id')->toArray(); | |
| $userGamesIds = $userGameRepository->builder()->where('user_id', $this->user->id)->pluck('game_id')->toArray(); | |
| $userPlayedForDeveloperGames = array_intersect($developerGameIds, $userGamesIds); | |
| $developerPlayedGameIds[$userDeveloper->developer_id] = array_values($userPlayedForDeveloperGames); | |
| } | |
| $noIntersectDevelopers = []; | |
| $intersectDevelopers = []; | |
| foreach ($developerPlayedGameIds as $developerId => $developerGames) { | |
| $intersect = false; | |
| foreach ($developerGames as $developerGame) { | |
| foreach ($developerPlayedGameIds as $developer2Id => $developer2Games) { | |
| if ($developer2Id == $developerId) continue; | |
| if (in_array($developerGame, $developer2Games)) { | |
| $intersect = true; | |
| break; | |
| } | |
| } | |
| } | |
| if ($intersect) { | |
| $intersectDevelopers[] = $developerId; | |
| } else { | |
| $noIntersectDevelopers[] = $developerId; | |
| } | |
| } | |
| $iosIds = array_merge($iosIds, $noIntersectDevelopers); | |
| $androidIds = array_merge($androidIds, $noIntersectDevelopers); | |
| if (count($intersectDevelopers) == 0) { | |
| continue; | |
| } | |
| $bestAndroidPlayed = 0; | |
| $bestAndroidDeveloper = null; | |
| $bestIosPlayed = 0; | |
| $bestIosDeveloper = null; | |
| foreach ($intersectDevelopers as $intersectDeveloper) { | |
| $iosCount = 0; | |
| $androidCount = 0; | |
| foreach ($developerPlayedGameIds[$intersectDeveloper] as $gameId) { | |
| /** @var Game $game */ | |
| $game = $gameRepository->find($gameId); | |
| if ($game->iosPlatform && $game->iosPlatform->developer_id == $intersectDeveloper) { | |
| $iosCount++; | |
| } | |
| if ($game->androidPlatform && $game->androidPlatform->developer_id == $intersectDeveloper) { | |
| $androidCount++; | |
| } | |
| } | |
| if ($iosCount > $bestIosPlayed) { | |
| $bestIosPlayed = $iosCount; | |
| $bestIosDeveloper = $intersectDeveloper; | |
| } | |
| if ($androidCount > $bestAndroidPlayed) { | |
| $bestAndroidPlayed = $androidCount; | |
| $bestAndroidDeveloper = $intersectDeveloper; | |
| } | |
| } | |
| if ($bestAndroidDeveloper) { | |
| $androidIds[] = $bestAndroidDeveloper; | |
| } | |
| if ($bestIosDeveloper) { | |
| $iosIds[] = $bestIosDeveloper; | |
| } | |
| } | |
| $topDevelopers = $this->run(GetTopDevelopersJob::class, [ | |
| 'count' => 10 | |
| ]); | |
| foreach ($topDevelopers as $topDeveloper) { | |
| $androidIds[] = $topDeveloper->id; | |
| $iosIds[] = $topDeveloper->id; | |
| } | |
| $iosIds = array_slice($iosIds, 0, 10); | |
| $androidIds = array_slice($androidIds, 0, 10); | |
| $androidIds = implode(',', $androidIds); | |
| $iosIds = implode(',', $iosIds); | |
| if ($this->user->top_developers_android != $androidIds || $this->user->top_developers_ios != $iosIds) { | |
| $userRepository->builder()->where('id', $this->user->id)->update([ | |
| 'top_developers_android' => $androidIds, | |
| 'top_developers_ios' => $iosIds | |
| ]); | |
| } | |
| } | |
| } |
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