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cloudSetting |
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var VSHADER_SOURCE = | |
"attribute vec4 a_position; \n" + | |
"attribute vec2 a_texCoord; \n" + | |
"varying mediump vec2 v_texCoord; \n" + | |
"uniform mat4 u_ModelMatrix; \n" + // 变换矩阵 | |
"uniform float u_Radius; \n" + // 半径 | |
"uniform float u_ArcLength; \n" + // 弯曲弧长 | |
"uniform int u_Direction; \n" + // 卷曲方向 |
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my_atom_config_backup |