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Last active December 13, 2015 19:09
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Given an UIImage return a new UIImage with the colors inverted
- (UIImage *)negativeImage:(UIImage *)img
{
// get width and height as integers, since we'll be using them as
// array subscripts, etc, and this'll save a whole lot of casting
CGImageRef imageRef = [img CGImage];
int widthI = CGImageGetWidth(imageRef);
int heightI = CGImageGetHeight(imageRef);
// Create a suitable RGB+alpha bitmap context in BGRA colour space
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *memoryPool = (unsigned char *)calloc(widthI*heightI*4, 1);
CGContextRef context = CGBitmapContextCreate(memoryPool, widthI, heightI, 8, widthI * 4, colourSpace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
// draw the current image to the newly created context
CGContextDrawImage(context, CGRectMake(0, 0, widthI, heightI), [img CGImage]);
// run through every pixel, a scan line at a time...
for(int y = 0; y < heightI; y++)
{
// get a pointer to the start of this scan line
unsigned char *linePointer = &memoryPool[y * widthI * 4];
// step through the pixels one by one...
for(int x = 0; x < widthI; x++)
{
// get RGB values. We're dealing with premultiplied alpha
// here, so we need to divide by the alpha channel (if it
// isn't zero, of course) to get uninflected RGB. We
// multiply by 255 to keep precision while still using
// integers
int r, g, b;
if(linePointer[3])
{
r = linePointer[0] * 255 / linePointer[3];
g = linePointer[1] * 255 / linePointer[3];
b = linePointer[2] * 255 / linePointer[3];
}
else
r = g = b = 0;
// perform the colour inversion
r = 255 - r;
g = 255 - g;
b = 255 - b;
// multiply by alpha again, divide by 255 to undo the
// scaling before, store the new values and advance
// the pointer we're reading pixel data from
linePointer[0] = r * linePointer[3] / 255;
linePointer[1] = g * linePointer[3] / 255;
linePointer[2] = b * linePointer[3] / 255;
linePointer += 4;
}
}
// get a CG image from the context, wrap that into a
// UIImage
CGImageRef cgImage = CGBitmapContextCreateImage(context);
UIImage *returnImage = [UIImage imageWithCGImage:image scale:1.0 orientation:img.imageOrientation];
// clean up
CGImageRelease(cgImage);
CGContextRelease(context);
free(memoryPool);
// and return
return returnImage;
}
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