First, let's talk about termology.
- Animation: Refers the atomated camera movement scenes you create with the animation editor. Such a animation consists of multiple attributes that define how the camera of general animation should behave when you play the animation. Such a animation also has one major timeline.
- Timeline: The timeline is simply the "progression" of your animation over time. The Timeline is split into frames, has a start frame and a end frame aswell as a timeline framerate (fps).
- Frame: A frame is a qunantized time increment on the timeline. We have to quantize the timeline to be able to reasonably refer to single frames. F.e. You can define your camera is position at a given location at a specific frame. Because it is quantized, you can have a value at f.e. Frame 1 and a different value at frame 2. You can not place any other values in between those because this is the min. time increment you have. It makes the the experience of aligning keyframes on your t