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November 25, 2019 08:02
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Series of examples to get you started with PyGame Zero
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""" | |
Code to open a pgz window | |
""" | |
import pgzrun | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
pgzrun.go() |
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""" | |
Code to display a letter in the middle of a pgz window | |
""" | |
import pgzrun | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text("A", (WIDTH/2, HEIGHT/2), fontsize=50, color=WHITE) | |
pgzrun.go() |
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""" | |
Code to display a random letter in the center of the screen | |
""" | |
import pgzrun | |
from random import choice | |
import string | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(choice(string.ascii_letters), (WIDTH/2, HEIGHT/2), fontsize=50, color=WHITE) | |
pgzrun.go() |
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""" | |
Code to take an input from the user and display it on screen | |
""" | |
import pgzrun | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
LETTER = {"letter": "Give an input"} | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(LETTER["letter"], (WIDTH/2, HEIGHT/2), fontsize=50, color=WHITE) | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
LETTER["letter"] = unicode | |
pgzrun.go() |
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""" | |
Code to display a take input from the user and display it on screen at random locations | |
""" | |
import pgzrun | |
from random import randint | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
LETTER = {"letter": "Give an input", "x": WIDTH / 2, "y": HEIGHT / 2} | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(LETTER["letter"], (LETTER["x"], LETTER["y"]), fontsize=50, color=WHITE) | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
LETTER["letter"] = unicode | |
LETTER["x"] = randint(1, WIDTH) | |
LETTER["y"] = randint(1, HEIGHT) | |
pgzrun.go() |
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""" | |
Code to display 1 random letter and change it when user enters the letter | |
""" | |
import pgzrun | |
from random import randint, choice | |
import string | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
LETTER = {"letter": "", "x": 0, "y": 0} | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(LETTER["letter"], (LETTER["x"], LETTER["y"]), fontsize=50, color=WHITE) | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
if LETTER["letter"] == unicode: | |
update_letter() | |
def update_letter(): | |
LETTER["letter"] = choice(string.ascii_letters).lower() | |
LETTER["x"] = randint(10, WIDTH-10) | |
LETTER["y"] = randint(10, HEIGHT-10) | |
update_letter() | |
pgzrun.go() |
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""" | |
Code to display 1 random letter falling from the top of the screen | |
and change it when user enters the letter | |
""" | |
import pgzrun | |
from random import randint, choice | |
import string | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
LETTER = {"letter": "", "x": 0, "y": 0} | |
VELOCITY = 1 | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(LETTER["letter"], (LETTER["x"], LETTER["y"]), fontsize=50, color=WHITE) | |
def update(): | |
LETTER["y"] += VELOCITY | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
if LETTER["letter"] == unicode: | |
update_letter() | |
def update_letter(): | |
LETTER["letter"] = choice(string.ascii_letters).lower() | |
LETTER["x"] = randint(10, WIDTH - 10) | |
LETTER["y"] = 1 | |
update_letter() | |
pgzrun.go() |
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""" | |
Code to invoke update_letter if letter falls below the screen | |
""" | |
import pgzrun | |
from random import randint, choice | |
import string | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
LETTER = {"letter": "", "x": 0, "y": 0} | |
VELOCITY = 1 | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(LETTER["letter"], (LETTER["x"], LETTER["y"]), fontsize=50, color=WHITE) | |
def update(): | |
LETTER["y"] += VELOCITY | |
if LETTER["y"] == HEIGHT - 5: | |
update_letter() | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
if LETTER["letter"] == unicode: | |
update_letter() | |
def update_letter(): | |
LETTER["letter"] = choice(string.ascii_letters).lower() | |
LETTER["x"] = randint(10, WIDTH - 10) | |
LETTER["y"] = 1 | |
update_letter() | |
pgzrun.go() |
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""" | |
Code to keep a track of Right letters Wrong letters entered | |
""" | |
import pgzrun | |
from random import randint, choice | |
import string | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
LETTER = {"letter": "", "x": 0, "y": 0} | |
VELOCITY = 1 | |
SCORE = {"RIGHT": 0, "WRONG": 0} | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
screen.draw.text(LETTER["letter"], (LETTER["x"], LETTER["y"]), fontsize=50, color=WHITE) | |
screen.draw.text("RIGHT: " + str(SCORE["RIGHT"]), (WIDTH - 130, 10), fontsize=30, color=WHITE) | |
screen.draw.text("WRONG: " + str(SCORE["WRONG"]), (WIDTH - 130, 40), fontsize=30, color=WHITE) | |
def update(): | |
LETTER["y"] += VELOCITY | |
if LETTER["y"] == HEIGHT - 5: | |
SCORE["WRONG"] += 1 | |
update_letter() | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
if LETTER["letter"] == unicode: | |
SCORE["RIGHT"] += 1 | |
update_letter() | |
else: | |
SCORE["WRONG"] += 1 | |
def update_letter(): | |
LETTER["letter"] = choice(string.ascii_letters).lower() | |
LETTER["x"] = randint(10, WIDTH - 20) | |
LETTER["y"] = 1 | |
update_letter() | |
pgzrun.go() |
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""" | |
Code to have atleast 4 letters falling down at a given time | |
""" | |
import pgzrun | |
from random import randint, choice | |
import string | |
WIDTH = 800 | |
HEIGHT = 500 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
# LETTER = {"letter": "", "x": 0, "y": 0} | |
ON_SCREEN_LETTERS = [] | |
VELOCITY = 1 | |
SCORE = {"RIGHT": 0, "WRONG": 0} | |
def draw(): # Pygame Zero draw function | |
screen.clear() | |
screen.fill(BLACK) | |
for LETTER in ON_SCREEN_LETTERS: | |
screen.draw.text(LETTER["letter"], (LETTER["x"], LETTER["y"]), fontsize=50, color=WHITE) | |
screen.draw.text("RIGHT: " + str(SCORE["RIGHT"]), (WIDTH - 130, 10), fontsize=30, color=WHITE) | |
screen.draw.text("WRONG: " + str(SCORE["WRONG"]), (WIDTH - 130, 40), fontsize=30, color=WHITE) | |
def update(): | |
for i, LETTER in enumerate(ON_SCREEN_LETTERS): | |
LETTER["y"] += VELOCITY | |
if LETTER["y"] == HEIGHT - 5: | |
SCORE["WRONG"] += 1 | |
delete_letter(i) | |
while len(ON_SCREEN_LETTERS) < 4: | |
add_letter() | |
def on_key_down(key, mod, unicode): | |
if unicode: | |
for i, LETTER in enumerate(ON_SCREEN_LETTERS): | |
if LETTER["letter"] == unicode: | |
SCORE["RIGHT"] += 1 | |
delete_letter(i) | |
return | |
else: | |
SCORE["WRONG"] += 1 | |
def add_letter(): | |
letter = choice(string.ascii_letters).lower() | |
x = randint(10, WIDTH - 20) | |
y = 1 | |
ON_SCREEN_LETTERS.append({"letter": letter, "x": x, "y": y}) | |
def delete_letter(i): | |
del ON_SCREEN_LETTERS[i] | |
add_letter() | |
pgzrun.go() |
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Nice. Browsed through the code. Will test them all. I will take it from here.