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@Parihsz
Created November 25, 2023 00:53
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r6 character
type R6Character = Model & {
BodyColors: BodyColors,
Humanoid: Humanoid & {
HumanoidDescription: HumanoidDescription,
Status: Status,
Animator: Animator
},
Animate: LocalScript & {
ScaleDampeningEffect: NumberValue,
climb: StringValue & {
ClimbaNIM: Animation
},
fall: StringValue & {
FallAnim: Animation
},
idle: StringValue & {
Animation1: Animation & {
Weight: NumberValue
},
Animation2: Animation & {
Weight: NumberValue
}
},
jump: StringValue & {
JumpAnim: Animation
},
run: StringValue & {
RunAnim: Animation
},
sit: StringValue & {
SitAnim: Animation
},
toolnone: StringValue & {
ToolNoneAnim: Animation
},
walk: StringValue & {
WalkAnim: Animation
},
PlayEmote: BindableFunction
},
Head: MeshPart & {
FaceCenterAttachment: Attachment,
FaceFrontAttachment: Attachment,
HairAttachment: Attachment,
Mesh: SpecialMesh,
face: Decal
},
HumanoidRootPart: BasePart & {
RootAttachment: Attachment,
RootJoint: Motor6D
},
["Left Arm"]: Part & {
LeftGripAttachment: Attachment,
LeftShoulderAttachment: Attachment
},
["Left Leg"]: Part & {
LeftFootAttachment: Attachment
},
["Right Arm"]: Part & {
RightGripAttachment: Attachment,
RightShoulderAttachment: Attachment
},
["Right Leg"]: Part & {
RightFootAttachment
},
Torso: Part & {
BodyBackAttachment: Attachment,
BodyFrontAttachment: Attachment,
LeftCollarAttachment: Attachment,
NeckAttachment: Attachment,
RightCollarAttachment: Attachment,
WaistBackAttachment: Attachment,
WaistCenterAttachment: Attachment,
WaistFrontAttachment: Attachment,
roblox: Decal,
["Left Hip"]: Motor6D,
["Left Shoulder"]: Motor6D,
Neck: Motor6D,
["Right Hip"]: Motor6D,
["Right Shoulder"]: Motor6D
}
}
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