Created
June 1, 2014 11:46
Unity postprocessor, sets the scale to 1 on fbx files exported from 3dsmax
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using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// This asset preprocessor sets the importer's global scale to 1.0. | |
/// This way the scale in 3dsmax corresponds correctly to the scale in Unity. | |
/// </summary> | |
class PostProcessor_GlobalScale1 : AssetPostprocessor { | |
/// <summary> | |
/// This method is called just before importing an FBX. | |
/// </summary> | |
void OnPreprocessModel() { | |
ModelImporter modelImporter = assetImporter as ModelImporter; | |
modelImporter.globalScale = 1.0f; | |
} | |
} |
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