Created
June 12, 2021 20:20
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Calculating the points of the bezier curve
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class PathPointCalculator(): | |
@staticmethod | |
def calculate_path_point(control_point_quartet: ControlPointQuartet, | |
time_to_calculate: float): | |
time: float = time_to_calculate - int(time_to_calculate) | |
cx: float = 3.0 * (control_point_quartet.get_point(1).x - | |
control_point_quartet.get_point(0).x) | |
cy: float = 3.0 * (control_point_quartet.get_point(1).y - | |
control_point_quartet.get_point(0).y) | |
bx: float = 3.0 * (control_point_quartet.get_point(2).x - | |
control_point_quartet.get_point(1).x) - cx | |
by: float = 3.0 * (control_point_quartet.get_point(2).y - | |
control_point_quartet.get_point(1).y) - cy | |
ax: float = control_point_quartet.get_point( | |
3).x - control_point_quartet.get_point(0).x - cx - bx | |
ay: float = control_point_quartet.get_point( | |
3).y - control_point_quartet.get_point(0).y - cy - by | |
cube: float = time * time * time | |
square: float = time * time | |
resx: float = (ax * cube) + (bx * square) + \ | |
(cx * time) + control_point_quartet.get_point(0).x | |
resy: float = (ay * cube) + (by * square) + \ | |
(cy * time) + control_point_quartet.get_point(0).y | |
return PathPoint(resx, resy) |
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