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class Resultat { | |
int numberOfDormir; | |
int numberOfMangeoire; | |
int numberOfRoue; | |
//à ajouter | |
Resultat add(Resultat currentResult) { | |
return Resultat( | |
numberOfDormir: numberOfDormir + currentResult.numberOfDormir, | |
numberOfMangeoire: numberOfMangeoire + currentResult.numberOfMangeoire, |
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void start() { | |
var endResult = | |
Resultat(numberOfDormir: 0, numberOfMangeoire: 0, numberOfRoue: 0); | |
var resultDormir = run(Status.dormir); | |
endResult = endResult.add( | |
resultDormir); //faire tourner une fois avec situation intitale dormir | |
var resultReveil = run(Status.reveil); |
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const int nombreExecution = 10000000; |
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Resultat run(Status baseStatus) { | |
var currentStatus = baseStatus; | |
var numberOfDormir = 0; | |
var numberOfMangeoire = 0; | |
var numberOfRoue = 0; | |
for (var i = 0; i < nombreExecution; i++) { | |
switch (currentStatus) { | |
case Status.dormir: |
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Resultat run(Status baseStatus) { | |
var currentStatus = baseStatus; | |
var numberOfDormir = 0; | |
var numberOfMangeoire = 0; | |
var numberOfRoue = 0; | |
return Resultat( | |
numberOfDormir: numberOfDormir, | |
numberOfMangeoire: numberOfMangeoire, |
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Status getNextStatus(Status currentStatus) { | |
var random = Random(); | |
switch (currentStatus) { | |
case Status.dormir: | |
if (random.nextInt(10) == 1) { | |
//une chance sur dix | |
//one in ten chance | |
return Status.reveil; | |
} else { |
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class Resultat { | |
int numberOfDormir; | |
int numberOfMangeoire; | |
int numberOfRoue; | |
Resultat({ | |
required this.numberOfDormir, | |
required this.numberOfMangeoire, | |
required this.numberOfRoue, | |
}); |
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enum Status { | |
dormir, | |
reveil, | |
manger, | |
exercice, | |
} |
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import 'dart:math'; | |
int numberOfRuns = 1000000; | |
void main(List<String> arguments) { | |
Status getNextStatus(Status currentStatus) { | |
var random = Random(); | |
switch (currentStatus) { | |
case Status.sleep: | |
if (random.nextInt(10) == 1) { |
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import 'dart:math'; | |
int nombreExecution = 1000000; | |
void main(List<String> arguments) { | |
Status getNextStatus(Status currentStatus) { | |
var random = Random(); | |
switch (currentStatus) { | |
case Status.dormir: | |
if (random.nextInt(10) == 1) { |