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Save PaulGWebster/9b7deb82f89d544309c5cbe53d0c9285 to your computer and use it in GitHub Desktop.
# This file was automatically generated by Mod Organizer. | |
Fallout4.esm | |
DLCRobot.esm | |
DLCworkshop01.esm | |
DLCCoast.esm | |
DLCworkshop02.esm | |
DLCworkshop03.esm | |
DLCNukaWorld.esm | |
Unofficial Fallout 4 Patch.esp | |
HUDFramework.esm | |
RealisticHamRadio.esl | |
CityAmbience.esl | |
PANPC.esm | |
jags78_QuickDropMenu.esl | |
def_inv_scrap_en.esp | |
Immersive HUD.esp | |
VatsOverThere_IncreasedVATSRange.esp | |
Realistic melee range.esp | |
Wasteland Illumination.esp | |
FLORA - The Fungal Forest.esp | |
SpectacleIslandBoat.esp | |
FlaconOil_BA2_1K_Part1.esp | |
FlaconOil_BA2_1K_Part2.esp | |
FlaconOil_BA2_1K_Part3.esp | |
More Where That Came From Diamond City.esp | |
AtomicRadio.esp | |
Project Reality Footsteps FO4.esp | |
Complaint of the commonwealth.esp | |
Campsite.esp | |
FHTO.esp | |
HumanMeat.esp | |
Grab and Eat.esp | |
FO4 NPCs Travel.esp | |
Eli_Armour_Compendium.esp | |
Crossbow.esp | |
WestTekTacticalOptics.esp | |
ManualReload.esp | |
ScrapThatMisc.esp | |
FROST.esp | |
FROST_WorkshopPatch.esp | |
dD-Realistic Ragdoll Force.esp | |
UD_AlternateFarming_for_FROST.esp | |
RedsFrostFixes.esp | |
FrostNukaWorld.esp | |
Freeze.esp | |
Frost PatchCrossbow.esp | |
Patch - FROST & Human Cooking.esp | |
FROST Portable Instant Workbench.esp | |
FROST - AccessibleArcJet.esp | |
Frost Tek.esp | |
RRTV_FROST_DT_Workbenches.esp | |
shep frost downtown rooms.esp | |
aFrostMod.esp | |
FROSTmoreDoors.esp | |
RRTV_FROST_EleanorRestored.esp | |
FROST - It Snowed.esp | |
Frost-Snowy-Weathers.esp | |
FROST - SuperMutantLocations.esp | |
FROST - Hunkered Down.esp | |
xxFrost_Dogmeat.esp | |
FROSTExtPR.esp | |
FROSTIntPR.esp |
# This file was automatically generated by Mod Organizer. | |
+PanPC (frosT) | |
+Unlimited Survival Mode - F4SE | |
+Addres Library | |
+Quick_Drop_Menu_v | |
+Frost - Dogmeat resurrected | |
+FROST - Hunkered Down | |
+FROST - Supermutant Locations | |
+FROST Restore Eleanor as Vendor - v1.0 - ESP with ESL Flag | |
+FROST Monohome | |
+FROST Downtown Linked Workbenches | |
+Frost Tek | |
+West Tek Tactical Optics v2.0.1 (minor update) | |
+FROST - Accessible ArcJet | |
+FROSt Survival Kit | |
+FROST - Human Cooking | |
+Frost Real Crossbow Patch | |
+FROST Nuka-World Add-On | |
+Alternate_Farming_for_FROST_Fungus_Update | |
+Scrap That Misc | |
+Manual Reload Simple | |
+Crossbows of the Commonwealth 1.4 | |
+Eli's Armour Compendium Vanilla Body - 1.5 | |
+FO4 NPCs Travel | |
+Grab and Eat | |
+Human Cooking Ver.2 | |
+Far Harbor Trap Overhaul | |
+Campsite v1.0.1 (missing files and Workshop stuff) | |
+COTC - Menu and Vanilla musics replacement | |
+Project Reality Footsteps FO4 1.7 BA2 | |
+Inner City Ambience ESL (Reup) x2 | |
+VHF Repeater | |
+Atomic Radio | |
+TravisBegoneCombined0_6 | |
+MWTCF Main Mod 3.1 | |
+2287_Billboards and posters_ Complete | |
+FlaconOil BA2 1K | |
+BoatToSpectacleIsland | |
+The Fungal Forest (2K) | |
+Wasteland Illumination | |
+Improved Map with Visible Roads | |
+pbt 1.10.163.0 | |
+Vats over there - Increased V.A.T.S Distance | |
+Realistic | |
+Immersive HUD - iHUD | |
+HUDFramework 1.0f | |
+DEF_UI | |
+Mod Configuration Menu 1.39 | |
+Buffout 4 | |
+FROST - Exterior Cell Fixes and FPS Boost | |
+FROST - Interior Cell Fixes and Previs Repair | |
+FROST - Snowy Weathers | |
+FROST - It Snowed | |
+FROST Plus - Main | |
+metroretex.7z | |
+Freeze 2.2b Handcuff fix | |
+Frost Unofficial Updates | |
+FROST - More Starting Locations | |
+Realistic melee range | |
+FROST - WKorshop DLC Patch | |
+FROST | |
+Menu 01 | |
+prkf 1.10.163.0 | |
+Unofficial Fallout 4 Patch | |
*DLC: Automatron | |
*DLC: Contraptions Workshop | |
*DLC: Far Harbor | |
*DLC: Nuka-World | |
*DLC: Vault-Tec Workshop | |
*DLC: Wasteland Workshop |
.:
bink2w64.dll
cudart64_75.dll
CustomControlMap.txt
Data
f4se_1_10_163.dll
f4se_loader.exe
f4se_readme.txt
f4se_steam_loader.dll
f4se_whatsnew.txt
Fallout4
Fallout4.ccc
Fallout4_Default.ini
Fallout4.exe
Fallout4Launcher.exe
flexExtRelease_x64.dll
flexRelease_x64.dll
GFSDK_GodraysLib.x64.dll
GFSDK_SSAO_D3D11.win64.dll
High.ini
installscript.vdf
IpHlpAPI.dll
Low.ini
Medium.ini
msvcp110.dll
msvcr110.dll
nvdebris.txt
nvToolsExt64_1.dll
src
steam_api64.dll
tbbmalloc.dll
Ultra.ini
xSE PluginPreloader.log
xSE PluginPreloader.xml
./Data:
ccBGSFO4001-PipBoy(Black) - Main.ba2
ccBGSFO4001-PipBoy(Black) - Textures.ba2
ccBGSFO4003-PipBoy(Camo01) - Main.ba2
ccBGSFO4003-PipBoy(Camo01) - Textures.ba2
ccBGSFO4004-PipBoy(Camo02) - Main.ba2
ccBGSFO4004-PipBoy(Camo02) - Textures.ba2
ccBGSFO4006-PipBoy(Chrome) - Main.ba2
ccBGSFO4006-PipBoy(Chrome) - Textures.ba2
ccBGSFO4016-Prey - Main.ba2
ccBGSFO4016-Prey - Textures.ba2
ccBGSFO4018-GaussRiflePrototype - Main.ba2
ccBGSFO4018-GaussRiflePrototype - Textures.ba2
ccBGSFO4019-ChineseStealthArmor - Main.ba2
ccBGSFO4019-ChineseStealthArmor - Textures.ba2
ccBGSFO4020-PowerArmorSkin(Black) - Main.ba2
ccBGSFO4020-PowerArmorSkin(Black) - Textures.ba2
ccBGSFO4038-HorseArmor - Main.ba2
ccBGSFO4038-HorseArmor - Textures.ba2
ccBGSFO4044-HellfirePowerArmor - Main.ba2
ccBGSFO4044-HellfirePowerArmor - Textures.ba2
ccFRSFO4001-HandmadeShotgun - Main.ba2
ccFRSFO4001-HandmadeShotgun - Textures.ba2
ccFSVFO4001-ModularMilitaryBackpack - Main.ba2
ccFSVFO4001-ModularMilitaryBackpack - Textures.ba2
ccFSVFO4002-MidCenturyModern - Main.ba2
ccFSVFO4002-MidCenturyModern - Textures.ba2
DLCCoast.cdx
DLCCoast.esm
DLCCoast - Geometry.csg
DLCCoast - Main.ba2
DLCCoast - Textures.ba2
DLCCoast - Voices_en.ba2
DLCNukaWorld.cdx
DLCNukaWorld.esm
DLCNukaWorld - Geometry.csg
DLCNukaWorld - Main.ba2
DLCNukaWorld - Textures.ba2
DLCNukaWorld - Voices_en.ba2
DLCRobot.cdx
DLCRobot.esm
DLCRobot - Geometry.csg
DLCRobot - Main.ba2
DLCRobot - Textures.ba2
DLCRobot - Voices_en.ba2
DLCworkshop01.cdx
DLCworkshop01.esm
DLCworkshop01 - Geometry.csg
DLCworkshop01 - Main.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02.esm
DLCworkshop02 - Main.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03.cdx
DLCworkshop03.esm
DLCworkshop03 - Geometry.csg
DLCworkshop03 - Main.ba2
DLCworkshop03 - Textures.ba2
DLCworkshop03 - Voices_en.ba2
F4SE
Fallout4 - Animations.ba2
Fallout4.cdx
Fallout4.esm
Fallout4 - Geometry.csg
Fallout4 - Interface.ba2
Fallout4 - Materials.ba2
Fallout4 - Meshes.ba2
Fallout4 - MeshesExtra.ba2
Fallout4 - Misc.ba2
Fallout4 - Nvflex.ba2
Fallout4 - Shaders.ba2
Fallout4 - Sounds.ba2
Fallout4 - Startup.ba2
Fallout4 - Textures1.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures4.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures7.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
Fallout4 - Voices.ba2
Scripts
Video
./Data/F4SE:
Plugins
./Data/F4SE/Plugins:
Buffout4.dll
Buffout4_preload.txt
Buffout4.toml
./Data/Scripts:
ActorBase.pex
Actor.pex
ArmorAddon.pex
Armor.pex
Cell.pex
Component.pex
ConstructibleObject.pex
DefaultObject.pex
EncounterZone.pex
EquipSlot.pex
F4SE.pex
FavoritesManager.pex
Form.pex
Game.pex
HeadPart.pex
Input.pex
InstanceData.pex
Location.pex
Math.pex
MatSwap.pex
MiscObject.pex
ObjectMod.pex
ObjectReference.pex
Perk.pex
ScriptObject.pex
Source
UI.pex
Utility.pex
WaterType.pex
Weapon.pex
./Data/Scripts/Source:
User
./Data/Scripts/Source/User:
ActorBase.psc
Actor.psc
ArmorAddon.psc
Armor.psc
Cell.psc
Component.psc
ConstructibleObject.psc
DefaultObject.psc
EncounterZone.psc
EquipSlot.psc
F4SE.psc
FavoritesManager.psc
Form.psc
Game.psc
HeadPart.psc
Input.psc
InstanceData.psc
Location.psc
Math.psc
MatSwap.psc
MiscObject.psc
ObjectMod.psc
ObjectReference.psc
Perk.psc
ScriptObject.psc
UI.psc
Utility.psc
WaterType.psc
Weapon.psc
./Data/Video:
AGILITY.bk2
CHARISMA.bk2
Endgame_FEMALE_A.bk2
Endgame_FEMALE_B.bk2
Endgame_MALE_A.bk2
Endgame_MALE_B.bk2
ENDURANCE.bk2
GameIntro_V3_B.bk2
INTELLIGENCE.bk2
Intro.bk2
LUCK.bk2
MainMenuLoop.bk2
PERCEPTION.bk2
STRENGTH.bk2
./Fallout4:
Fallout4Prefs.ini
./src:
common
f4se
./src/common:
common_license.txt
common_vc11.sln
common_vc11.vcxproj
common_vc11.vcxproj.filters
common_vc14.sln
common_vc14.vcxproj
common_vc14.vcxproj.filters
common_vc9.vcproj
common.vcproj
common.vcxproj
common.vcxproj.filters
IArchive.cpp
IArchive.h
IBufferStream.cpp
IBufferStream.h
IConsole.cpp
IConsole.h
ICriticalSection.h
IDatabase.cpp
IDatabase.h
IDatabase.inc
IDataStream.cpp
IDataStream.h
IDebugLog.cpp
IDebugLog.h
IDirectoryIterator.cpp
IDirectoryIterator.h
IDynamicCreate.cpp
IDynamicCreate.h
IErrors.cpp
IErrors.h
IEvent.cpp
IEvent.h
IFIFO.cpp
IFIFO.h
IFileStream.cpp
IFileStream.h
IInterlockedLong.cpp
IInterlockedLong.h
ILinkedList.h
IMemPool.cpp
IMemPool.h
IMutex.cpp
IMutex.h
IPipeClient.cpp
IPipeClient.h
IPipeServer.cpp
IPipeServer.h
IPrefix.cpp
IPrefix.h
IRangeMap.cpp
IRangeMap.h
IReadWriteLock.cpp
IReadWriteLock.h
ISegmentStream.cpp
ISegmentStream.h
ISingleton.cpp
ISingleton.h
ITextParser.cpp
ITextParser.h
IThread.cpp
IThread.h
ITimer.cpp
ITimer.h
ITypes.cpp
ITypes.h
./src/f4se:
f4se
f4se_common
f4se_loader
f4se_loader_common
f4se_readme.txt
f4se.sln
f4se_steam_loader
f4se_whatsnew.txt
xbyak
./src/f4se/f4se:
bhkWorld.cpp
bhkWorld.h
BSCollision.cpp
BSCollision.h
BSGeometry.cpp
BSGeometry.h
BSGraphics.cpp
BSGraphics.h
BSLight.cpp
BSLight.h
BSModelDB.cpp
BSModelDB.h
BSParticleShaderEmitter.cpp
BSParticleShaderEmitter.h
BSSkin.cpp
BSSkin.h
CustomMenu.cpp
CustomMenu.h
exports.def
f4se.cpp
f4se.vcxproj
f4se.vcxproj.filters
GameAPI.cpp
GameAPI.h
GameCamera.cpp
GameCamera.h
GameCustomization.cpp
GameCustomization.h
GameData.cpp
GameData.h
GameEvents.cpp
GameEvents.h
GameExtraData.cpp
GameExtraData.h
GameFormComponents.cpp
GameFormComponents.h
GameForms.cpp
GameForms.h
GameInput.cpp
GameInput.h
GameMemory.cpp
GameMemory.h
GameMenus.cpp
GameMenus.h
GameMessages.cpp
GameMessages.h
GameObjects.cpp
GameObjects.h
GameReferences.cpp
GameReferences.h
GameRTTI.cpp
GameRTTI.h
GameRTTI.inl
GameSettings.cpp
GameSettings.h
GameStreams.cpp
GameStreams.h
GameThreads.cpp
GameThreads.h
GameTypes.cpp
GameTypes.h
GameUtilities.cpp
GameUtilities.h
GameWorkshop.cpp
GameWorkshop.h
Hooks_Camera.cpp
Hooks_Camera.h
Hooks_Debug.cpp
Hooks_Debug.h
Hooks_GameData.cpp
Hooks_GameData.h
Hooks_Gameplay.cpp
Hooks_Gameplay.h
Hooks_Input.cpp
Hooks_Input.h
Hooks_Memory.cpp
Hooks_Memory.h
Hooks_ObScript.cpp
Hooks_ObScript.h
Hooks_Papyrus.cpp
Hooks_Papyrus.h
Hooks_SaveLoad.cpp
Hooks_SaveLoad.h
Hooks_Scaleform.cpp
Hooks_Scaleform.h
Hooks_Threads.cpp
Hooks_Threads.h
InputMap.cpp
InputMap.h
InternalSerialization.cpp
InternalSerialization.h
NiCloningProcess.h
NiExtraData.cpp
NiExtraData.h
NiMaterials.cpp
NiMaterials.h
NiNodes.cpp
NiNodes.h
NiObjects.cpp
NiObjects.h
NiProperties.cpp
NiProperties.h
NiRTTI.cpp
NiRTTI.h
NiSerialization.cpp
NiSerialization.h
NiTextures.cpp
NiTextures.h
NiTypes.cpp
NiTypes.h
ObScript.cpp
ObScript.h
PapyrusActorBase.cpp
PapyrusActorBase.h
PapyrusActor.cpp
PapyrusActor.h
PapyrusArgs.cpp
PapyrusArgs.h
PapyrusArmorAddon.cpp
PapyrusArmorAddon.h
PapyrusArmor.cpp
PapyrusArmor.h
PapyrusCell.cpp
PapyrusCell.h
PapyrusComponent.cpp
PapyrusComponent.h
PapyrusConstructibleObject.cpp
PapyrusConstructibleObject.h
PapyrusDefaultObject.cpp
PapyrusDefaultObject.h
PapyrusDelayFunctors.cpp
PapyrusDelayFunctorsDef_Base.inl
PapyrusDelayFunctorsDef.inl
PapyrusDelayFunctors.h
PapyrusEncounterZone.cpp
PapyrusEncounterZone.h
PapyrusEquipSlot.cpp
PapyrusEquipSlot.h
PapyrusEvents.cpp
PapyrusEventsDef_Base.inl
PapyrusEventsDef.inl
PapyrusEvents.h
PapyrusF4SE.cpp
PapyrusF4SE.h
PapyrusFavoritesManager.cpp
PapyrusFavoritesManager.h
PapyrusForm.cpp
PapyrusForm.h
PapyrusGame.cpp
PapyrusGame.h
PapyrusHeadPart.cpp
PapyrusHeadPart.h
PapyrusInput.cpp
PapyrusInput.h
PapyrusInstanceData.cpp
PapyrusInstanceData.h
PapyrusInterfaces.cpp
PapyrusInterfaces.h
PapyrusLocation.cpp
PapyrusLocation.h
PapyrusMaterialSwap.cpp
PapyrusMaterialSwap.h
PapyrusMath.cpp
PapyrusMath.h
PapyrusMiscObject.cpp
PapyrusMiscObject.h
PapyrusNativeFunctionDef_Base.inl
PapyrusNativeFunctionDef.inl
PapyrusNativeFunctions.cpp
PapyrusNativeFunctions.h
PapyrusObjectMod.cpp
PapyrusObjectMod.h
PapyrusObjectReference.cpp
PapyrusObjectReference.h
PapyrusObjects.cpp
PapyrusObjects.h
PapyrusPerk.cpp
PapyrusPerk.h
PapyrusScaleformAdapter.cpp
PapyrusScaleformAdapter.h
PapyrusScriptObject.cpp
PapyrusScriptObject.h
PapyrusSerialization.cpp
PapyrusSerialization.h
PapyrusStruct.cpp
PapyrusStruct.h
PapyrusUI.cpp
PapyrusUI.h
PapyrusUtilities.cpp
PapyrusUtilities.h
PapyrusUtility.cpp
PapyrusUtility.h
PapyrusValue.cpp
PapyrusValue.h
PapyrusVM.cpp
PapyrusVM.h
PapyrusWaterType.cpp
PapyrusWaterType.h
PapyrusWeapon.cpp
PapyrusWeapon.h
PluginAPI.h
PluginManager.cpp
PluginManager.h
ScaleformAPI.cpp
ScaleformAPI.h
ScaleformCallbacks.cpp
ScaleformCallbacks.h
ScaleformLoader.cpp
ScaleformLoader.h
ScaleformMovie.cpp
ScaleformMovie.h
ScaleformSerialization.cpp
ScaleformSerialization.h
ScaleformState.cpp
ScaleformState.h
ScaleformTranslator.cpp
ScaleformTranslator.h
ScaleformTypes.cpp
ScaleformTypes.h
ScaleformValue.cpp
ScaleformValue.h
Serialization.cpp
Serialization.h
Translation.cpp
Translation.h
./src/f4se/f4se_common:
BranchTrampoline.cpp
BranchTrampoline.h
f4se_common.vcxproj
f4se_common.vcxproj.filters
f4se_version.h
f4se_version.rc
Relocation.cpp
Relocation.h
SafeWrite.cpp
SafeWrite.h
Utilities.cpp
Utilities.h
./src/f4se/f4se_loader:
f4se_loader.vcxproj
f4se_loader.vcxproj.filters
main.cpp
Options.cpp
Options.h
./src/f4se/f4se_loader_common:
f4se_loader_common.vcxproj
f4se_loader_common.vcxproj.filters
IdentifyEXE.cpp
IdentifyEXE.h
Inject.cpp
Inject.h
LoaderError.cpp
LoaderError.h
Steam.cpp
Steam.h
./src/f4se/f4se_steam_loader:
f4se_steam_loader.vcxproj
f4se_steam_loader.vcxproj.filters
main.cpp
./src/f4se/xbyak:
COPYRIGHT
xbyak_bin2hex.h
xbyak.h
xbyak_mnemonic.h
xbyak_util.h
[General]
gameName=Fallout 4
selected_profile=@bytearray(Default)
gamePath=@bytearray(F:\SteamLibrary\steamapps\common\Fallout 4)
version=2.4.4
first_start=false
backup_install=false
[PluginPersistance]
Python%20Proxy\tryInit=false
[customExecutables]
size=4
1\arguments=
1\binary=F:/SteamLibrary/steamapps/common/Fallout 4/f4se_loader.exe
1\hide=false
1\ownicon=true
1\steamAppID=
1\title=F4SE
1\toolbar=false
1\workingDirectory=F:/SteamLibrary/steamapps/common/Fallout 4
2\arguments=
2\binary=F:/SteamLibrary/steamapps/common/Fallout 4/Fallout4.exe
2\hide=false
2\ownicon=true
2\steamAppID=
2\title=Fallout 4
2\toolbar=false
2\workingDirectory=F:/SteamLibrary/steamapps/common/Fallout 4
3\arguments=
3\binary=F:/SteamLibrary/steamapps/common/Fallout 4/Fallout4Launcher.exe
3\hide=false
3\ownicon=true
3\steamAppID=
3\title=Fallout Launcher
3\toolbar=false
3\workingDirectory=F:/SteamLibrary/steamapps/common/Fallout 4
4\arguments="F:\SteamLibrary\steamapps\common\Fallout 4\data"
4\binary=C:/Modding/MO2/explorer++/Explorer++.exe
4\hide=false
4\ownicon=true
4\steamAppID=
4\title=Explore Virtual Folder
4\toolbar=false
4\workingDirectory=C:/Modding/MO2/explorer++
[recentDirectories]
size=1
1\name=installMod
1\directory=C:/Users/paulg/OneDrive/Documents/Frost
[Geometry]
InstanceManagerDialog_geometry=@bytearray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x2\x10\0\0\x1\x18\0\0\x5\x85\0\0\x3R\0\0\x2\x11\0\0\x1\x37\0\0\x5\x84\0\0\x3Q\0\0\0\0\0\0\0\0\a\x80\0\0\x2\x11\0\0\x1\x37\0\0\x5\x84\0\0\x3Q)
ModInfoDialog_tabTextSplitter_state=@bytearray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\xc8\0\0\0\xd7\0\xff\xff\xff\xff\x1\0\0\0\x1\0)
ModInfoDialog_tabIniSplitter_state=@bytearray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\xc8\0\0\0\xd7\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
ModInfoDialog_tabImagesSplitter_state=@bytearray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\x80\0\0\0\x7f\0\xff\xff\xff\xff\x1\0\0\0\x1\0)
ModInfoDialog_ESPsSplitter_state=@bytearray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0I\0\0\0l\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
ModInfoDialog_overwriteExpander_state=@bytearray(\x1)
ModInfoDialog_overwrittenExpander_state=@bytearray(\x1)
ModInfoDialog_noConflictExpander_state=@bytearray(\0)
ModInfoDialog_overwriteTree_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2\x97\0\0\0\x2\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x2\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\x33\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64)
ModInfoDialog_noConflictTree_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x64\0\0\0\x1\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64)
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ModInfoDialog_conflictsAdvancedList_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2\x97\0\0\0\x3\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x3\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\xcf\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64)
ModInfoDialog_filetree_state="@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2l\0\0\0\x4\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\x1,\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0x\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64)"
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MainWindow_state=@bytearray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\x3\0\0\a\x80\0\0\0\xd6\xfc\x1\0\0\0\x1\xfb\0\0\0\xe\0l\0o\0g\0\x44\0o\0\x63\0k\x1\0\0\0\0\0\0\a\x80\0\0\0P\0\xff\xff\xff\0\0\a\x80\0\0\x2\xbe\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\xe\0t\0o\0o\0l\0\x42\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
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MainWindow_docks_logDock_size=214
MainWindow_menuBar_visibility=true
MainWindow_statusBar_visibility=true
MainWindow_toolBar_visibility=true
toolbar_size=@SiZe(42 36)
toolbar_button_style=0
MainWindow_splitter_state=@bytearray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x3\xc3\0\0\x3\xa2\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
MainWindow_categoriesSplitter_state=@bytearray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x1\b\0\0\x2\xd0\0\xff\xff\xff\xff\x1\0\0\0\x1\0)
MainWindow_monitor=0
MainWindow_categoriesGroup_visibility=false
MainWindow_espList_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3w\0\0\0\x4\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\x1M\0\0\0\x1\0\0\0\0\0\0\0'\0\0\0\x1\0\0\0\0\0\0\0\x31\0\0\0\x1\0\0\0\0\0\0\x1\xd2\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x44)
MainWindow_downloadView_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\b\xf0\0\0\0\x4\0\0\0\x4\0\0\0\x64\0\0\0\x5\0\0\0\x64\0\0\0\x6\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\x2l\0\0\0\b\x1\x1\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\b\0\0\x1U\0\0\0\x1\0\0\0\0\0\0\0O\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1\0\0\0\0)
MainWindow_savegameList_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2l\0\0\0\x2\x1\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x2\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\b\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64)
MainWindow_dataTree_state=@bytearray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2[\0\0\0\x5\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x5\0\0\0\xc8\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0g\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64)
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ProfilesDialog_geometry=@bytearray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x2\xcf\0\0\x1i\0\0\x4\xb0\0\0\x2\xb4\0\0\x2\xcf\0\0\x1i\0\0\x4\xb0\0\0\x2\xb4\0\0\0\0\0\0\0\0\a\x80\0\0\x2\xcf\0\0\x1i\0\0\x4\xb0\0\0\x2\xb4)
LootDialog_details_state=@bytearray(\0)
LootDialog_geometry=@bytearray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x2z\0\0\x1\xf\0\0\x5\x5\0\0\x2\xf0\0\0\x2{\0\0\x1.\0\0\x5\x4\0\0\x2\xef\0\0\0\0\0\0\0\0\a\x80\0\0\x2{\0\0\x1.\0\0\x5\x4\0\0\x2\xef)
ProblemsDialog_geometry=@bytearray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x2\xa0\0\0\x1\x34\0\0\x4\xdf\0\0\x2\xcb\0\0\x2\xa1\0\0\x1S\0\0\x4\xde\0\0\x2\xca\0\0\0\0\0\0\0\0\a\x80\0\0\x2\xa1\0\0\x1S\0\0\x4\xde\0\0\x2\xca)
SettingsDialog_geometry=@bytearray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\t\xa5\0\0\0\xe0\0\0\f\xda\0\0\x3O\0\0\t\xa6\0\0\0\xff\0\0\f\xd9\0\0\x3N\0\0\0\x2\0\0\0\0\a\x80\0\0\t\xa6\0\0\0\xff\0\0\f\xd9\0\0\x3N)
[Servers]
size=1
1\name=Nexus CDN
1\premium=false
1\lastSeen=2022-01-14
1\preferred=1
1\lastDownloads=
[Pipboy]
bPipboyDisableFX=1
[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
[Widgets]
ModInfoDialog_imagesShowDDS_checked=false
ModInfoDialog_tabConflictsTabs_index=0
ModInfoDialog_conflictsAdvancedShowNoConflict_checked=true
ModInfoDialog_conflictsAdvancedShowAll_checked=true
ModInfoDialog_conflictsAdvancedShowNearest_checked=false
MainWindow_executablesListBox_index=1
MainWindow_tabWidget_index=0
MainWindow_dataTabShowOnlyConflicts_checked=false
MainWindow_dataTabShowFromArchives_checked=false
MainWindow_groupCombo_index=0
MainWindow_modList_index=DLC: Wasteland Workshop, DLC: Vault-Tec Workshop, DLC: Nuka-World, DLC: Far Harbor, DLC: Contraptions Workshop, DLC: Automatron, Unofficial Fallout 4 Patch, prkf 1.10.163.0, Menu 01, FROST, FROST - WKorshop DLC Patch, Realistic melee range, FROST - More Starting Locations, Frost Unofficial Updates, Freeze 2.2b Handcuff fix, metroretex.7z, FROST Plus - Main, FROST - It Snowed, FROST - Snowy Weathers, FROST - Interior Cell Fixes and Previs Repair, FROST - Exterior Cell Fixes and FPS Boost, Buffout 4, Mod Configuration Menu 1.39, DEF_UI, HUDFramework 1.0f, Immersive HUD - iHUD, Realistic, Vats over there - Increased V.A.T.S Distance, pbt 1.10.163.0, Improved Map with Visible Roads, Wasteland Illumination, The Fungal Forest (2K), BoatToSpectacleIsland, FlaconOil BA2 1K, 2287_Billboards and posters_ Complete, MWTCF Main Mod 3.1, TravisBegoneCombined0_6, Atomic Radio, VHF Repeater, Inner City Ambience ESL (Reup) x2, Project Reality Footsteps FO4 1.7 BA2, COTC - Menu and Vanilla musics replacement, Campsite v1.0.1 (missing files and Workshop stuff), Far Harbor Trap Overhaul, Human Cooking Ver.2, Grab and Eat, FO4 NPCs Travel, Eli's Armour Compendium Vanilla Body - 1.5, Crossbows of the Commonwealth 1.4, Manual Reload Simple, Scrap That Misc, Alternate_Farming_for_FROST_Fungus_Update, FROST Nuka-World Add-On, Frost Real Crossbow Patch, FROST - Human Cooking, FROSt Survival Kit, FROST - Accessible ArcJet, West Tek Tactical Optics v2.0.1 (minor update), Frost Tek, FROST Downtown Linked Workbenches, FROST Monohome, FROST Restore Eleanor as Vendor - v1.0 - ESP with ESL Flag, FROST - Supermutant Locations, FROST - Hunkered Down, Frost - Dogmeat resurrected, Quick_Drop_Menu_v, Addres Library, Overwrite
MainWindow_filters_index=0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
MainWindow_filtersAnd_checked=true
MainWindow_filtersOr_checked=false
MainWindow_filtersSeparators_index=0
SettingsDialog_tabWidget_index=3
[Settings]
filter_regex=false
regex_case_sensitive=false
regex_extended=false
filter_scroll_to_selection=false
log_level=1
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Launcher]
bEnableFileSelection=1