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Screen recorder in JS
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(function() { | |
let canvas = document.querySelector('canvas'); | |
// Optional frames per second argument. | |
let stream = canvas.captureStream(25); | |
var options = {mimeType: 'video/webm; codecs=vp9'}; | |
let recorder = new MediaRecorder(stream, options); | |
let blobs = []; | |
function download(blob) { | |
var url = window.URL.createObjectURL(blob); | |
var a = document.createElement('a'); | |
a.style.display = 'none'; | |
a.href = url; | |
a.download = 'test.webm'; | |
document.body.appendChild(a); | |
a.click(); | |
setTimeout(function() { | |
document.body.removeChild(a); | |
window.URL.revokeObjectURL(url); | |
}, 100); | |
} | |
recorder.ondataavailable = e => { console.log(e.data); if (e.data && e.data.size > 0) blobs.push(e.data)}; | |
recorder.onstop = (e) => download(new Blob(blobs, {type: 'video/webm'})); | |
recorder.start(10); // collect 10ms chunks of data | |
// Record for 10 seconds. | |
setTimeout(()=> recorder.stop(), 10000); | |
})(); |
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*edit lol