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| import SwiftUI | |
| struct TriangleView: View { | |
| var body: some View { | |
| GeometryReader { proxy in | |
| return ZStack { | |
| Path { path in | |
| let fromCenter = min(proxy.size.width, proxy.size.height) * 0.67 | |
| let center = CGPoint(x: proxy.size.width / 2, | |
| y: proxy.size.width / 2) | |
| let top = CGPoint(x: center.x, y: center.y - fromCenter / 2.0) | |
| let angle: CGFloat = 120.0 | |
| let bottomRight = top.rotate(around: center, with: angle) | |
| let bottomLeft = top.rotate(around: center, with: -angle) | |
| path.addLines([ | |
| top, | |
| bottomRight, | |
| bottomLeft, | |
| top, | |
| ]) | |
| }.stroke().fill(Color.white) | |
| } | |
| } | |
| } | |
| } | |
| // SO: https://stackoverflow.com/a/40752728/283460 | |
| extension CGPoint { | |
| func rotate(around center: CGPoint, with degrees: CGFloat) -> CGPoint { | |
| let dx = self.x - center.x | |
| let dy = self.y - center.y | |
| let radius = sqrt(dx * dx + dy * dy) | |
| let azimuth = atan2(dy, dx) // in radians | |
| let newAzimuth = azimuth + degrees * CGFloat(.pi / 180.0) // convert it to radians | |
| let x = center.x + radius * cos(newAzimuth) | |
| let y = center.y + radius * sin(newAzimuth) | |
| return CGPoint(x: x, y: y) | |
| } | |
| } | |
| struct TriangleView_Previews: PreviewProvider { | |
| static var previews: some View { | |
| TriangleView() | |
| } | |
| } |
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