This is the resource repositry for my memory managment lecture / workshop series at Breda University of applied sciences - Games. It is mainly targeted for game developers
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import os | |
from collections import deque | |
from collections.abc import Iterator, Sequence | |
from typing import Final, Protocol | |
# Protocol is much like interfaces in go where you have objects implementing the methods | |
# defined under a class inherting the Protocol class. | |
class SeekableBytesFile(Protocol): | |
def seek(self, position: int, whence: int = ..., /) -> int: ... |
Picking the right architecture = Picking the right battles + Managing trade-offs
- Clarify and agree on the scope of the system
- User cases (description of sequences of events that, taken together, lead to a system doing something useful)
- Who is going to use it?
- How are they going to use it?
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/* Useful celery config. | |
app = Celery('tasks', | |
broker='redis://localhost:6379', | |
backend='redis://localhost:6379') | |
app.conf.update( | |
CELERY_TASK_RESULT_EXPIRES=3600, | |
CELERY_QUEUES=( | |
Queue('default', routing_key='tasks.#'), |
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package main | |
import ( | |
"fmt" | |
"os" | |
"os/exec" | |
"syscall" | |
) | |
func main() { |