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@Pe8er
Created February 9, 2017 18:02
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IP6: fe80::ecd8:8dff:feb1:703f%awdl0
IP6: fe80::9e41:1a5:84e3:7c96%utun0
IP6: fe80::a299:9bff:fe09:18c3%ipsec0
IP6: 2607:fb90:5c0:1ec6:f41f:e13f:4d6f:d2d0
IP6: fe80::2a39:cdcc:c2d1:b4db%utun1
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
tty console mode disabled
]/condump
usage: condump <filename>
]/condump test.txt
Dumped console text to test.txt.
Scanning for servers on the local network...
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
Sys_SendPacket: No route to host
------ Server Initialization ------
Server: Q3DM1
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
NET_JoinMulticast6: Couldn't join multicast group: Can't assign requested
address
----- FS_Startup -----
We are looking in the current search path:
/Users/Piotr/Library/Application Support/Quake3/baseq3
/Applications/Games/Quake 3/ioquake3.app/Contents/MacOS/baseq3
/Applications/Games/Quake 3/baseq3
/Applications/Games/Quake 3/baseq3/xcsv_bq3hi-res.pk3 (1204 files)
/Applications/Games/Quake 3/baseq3/wep3-fancyshotgun.pk3 (15 files)
/Applications/Games/Quake 3/baseq3/svr_wb.pk3 (27 files)
/Applications/Games/Quake 3/baseq3/pak9hqq35.pk3 (598 files)
/Applications/Games/Quake 3/baseq3/pak8.pk3 (9 files)
/Applications/Games/Quake 3/baseq3/pak7.pk3 (4 files)
/Applications/Games/Quake 3/baseq3/pak6.pk3 (64 files)
/Applications/Games/Quake 3/baseq3/pak5.pk3 (7 files)
/Applications/Games/Quake 3/baseq3/pak4.pk3 (272 files)
/Applications/Games/Quake 3/baseq3/pak3.pk3 (4 files)
/Applications/Games/Quake 3/baseq3/pak2.pk3 (148 files)
/Applications/Games/Quake 3/baseq3/pak1.pk3 (26 files)
/Applications/Games/Quake 3/baseq3/pak0.pk3 (3539 files)
/Applications/Games/Quake 3/baseq3/md3-xenomorph.pk3 (47 files)
/Applications/Games/Quake 3/baseq3/md3-vadr.pk3 (52 files)
/Applications/Games/Quake 3/baseq3/md3-tux.pk3 (36 files)
/Applications/Games/Quake 3/baseq3/md3-supermario.pk3 (120 files)
/Applications/Games/Quake 3/baseq3/md3-stormtrooper.pk3 (53 files)
/Applications/Games/Quake 3/baseq3/md3-spitfire.pk3 (26 files)
/Applications/Games/Quake 3/baseq3/md3-snoopy.pk3 (41 files)
/Applications/Games/Quake 3/baseq3/md3-slig.pk3 (41 files)
/Applications/Games/Quake 3/baseq3/md3-scurvy.pk3 (72 files)
/Applications/Games/Quake 3/baseq3/md3-rabbit.pk3 (28 files)
/Applications/Games/Quake 3/baseq3/md3-r2d2.pk3 (94 files)
/Applications/Games/Quake 3/baseq3/md3-q3a-PillsburyDoughboy2005.pk3 (39
files)
/Applications/Games/Quake 3/baseq3/md3-mrbunny.pk3 (47 files)
/Applications/Games/Quake 3/baseq3/md3-megatron.pk3 (66 files)
/Applications/Games/Quake 3/baseq3/md3-llama.pk3 (108 files)
/Applications/Games/Quake 3/baseq3/md3-legoman.pk3 (169 files)
/Applications/Games/Quake 3/baseq3/md3-lego gibs.pk3 (13 files)
/Applications/Games/Quake 3/baseq3/md3-krusty2.pk3 (49 files)
/Applications/Games/Quake 3/baseq3/md3-kangoo.pk3 (38 files)
/Applications/Games/Quake 3/baseq3/md3-joker.pk3 (61 files)
/Applications/Games/Quake 3/baseq3/md3-homer3d.pk3 (37 files)
/Applications/Games/Quake 3/baseq3/md3-homer.pk3 (67 files)
/Applications/Games/Quake 3/baseq3/md3-HK01.pk3 (46 files)
/Applications/Games/Quake 3/baseq3/md3-fuchikoma_ctf.pk3 (13 files)
/Applications/Games/Quake 3/baseq3/md3-fuchikoma.pk3 (40 files)
/Applications/Games/Quake 3/baseq3/md3-elmer.pk3 (20 files)
/Applications/Games/Quake 3/baseq3/md3-duck.pk3 (42 files)
/Applications/Games/Quake 3/baseq3/md3-cow.pk3 (15 files)
/Applications/Games/Quake 3/baseq3/md3-bobafett.pk3 (58 files)
/Applications/Games/Quake 3/baseq3/md3-batman.pk3 (43 files)
/Applications/Games/Quake 3/baseq3/md3-attorney.pk3 (50 files)
/Applications/Games/Quake 3/baseq3/md3-animal.pk3 (46 files)
/Applications/Games/Quake 3/baseq3/md3-alien.pk3 (107 files)
/Applications/Games/Quake 3/baseq3/map-zpdm01.pk3 (36 files)
/Applications/Games/Quake 3/baseq3/map-zih_weirdf.pk3 (192 files)
/Applications/Games/Quake 3/baseq3/map-zih_roof.pk3 (109 files)
/Applications/Games/Quake 3/baseq3/map-wvwq3dm2.pk3 (56 files)
/Applications/Games/Quake 3/baseq3/map-simple-ctf2.pk3 (14 files)
/Applications/Games/Quake 3/baseq3/map-SCORN - Orichalciane.pk3 (46 files)
/Applications/Games/Quake 3/baseq3/map-Rustgrad.pk3 (122 files)
/Applications/Games/Quake 3/baseq3/map-qxdm4_v2.pk3 (69 files)
/Applications/Games/Quake 3/baseq3/map-qvisions.pk3 (128 files)
/Applications/Games/Quake 3/baseq3/map-quake_ballet.pk3 (5 files)
/Applications/Games/Quake 3/baseq3/map-q3wctf.pk3 (95 files)
/Applications/Games/Quake 3/baseq3/map-q3towerod.pk3 (21 files)
/Applications/Games/Quake 3/baseq3/map-q3scamp20b-spaceinvaders.pk3 (47
files)
/Applications/Games/Quake 3/baseq3/map-q3gwdm2.pk3 (220 files)
/Applications/Games/Quake 3/baseq3/map-phantq3dm6_mc.pk3 (132 files)
/Applications/Games/Quake 3/baseq3/map-phantq3dm4.pk3 (65 files)
/Applications/Games/Quake 3/baseq3/map-phantq3dm3_rev.pk3 (124 files)
/Applications/Games/Quake 3/baseq3/map-phantq3dm1_rev.pk3 (15 files)
/Applications/Games/Quake 3/baseq3/map-phantq3ctf1_rev.pk3 (100 files)
/Applications/Games/Quake 3/baseq3/map-nor3ctf1.pk3 (154 files)
/Applications/Games/Quake 3/baseq3/map-man0man.pk3 (31 files)
/Applications/Games/Quake 3/baseq3/map-lun3_20b1.pk3 (45 files)
/Applications/Games/Quake 3/baseq3/map-lun3dm5.pk3 (69 files)
/Applications/Games/Quake 3/baseq3/map-lun3dm1.pk3 (30 files)
/Applications/Games/Quake 3/baseq3/map-losttemple.pk3 (19 files)
/Applications/Games/Quake 3/baseq3/map-chartres.pk3 (39 files)
/Applications/Games/Quake 3/baseq3/map-burning1.pk3 (8 files)
/Applications/Games/Quake 3/baseq3/map-Bounce.pk3 (9 files)
/Applications/Games/Quake 3/baseq3/map-aesculpt.pk3 (24 files)
/Applications/Games/Quake 3/baseq3/map-aeneon1-bots.pk3 (114 files)
/Applications/Games/Quake 3/baseq3/map-aeneon.pk3 (33 files)
/Applications/Games/Quake 3/baseq3/map-aearena.pk3 (18 files)
/Applications/Games/Quake 3/baseq3/map-13dawn.pk3 (37 files)
/Applications/Games/Quake 3/baseq3/klcurves.pk3 (54 files)
/Applications/Games/Quake 3/baseq3/focal_p132.pk3 (66 files)
/Applications/Games/Quake 3/baseq3/curry.pk3 (4 files)
/Applications/Games/Quake 3/baseq3/CTF-pirates.pk3 (16 files)
/Applications/Games/Quake 3/baseq3/crow.pk3 (23 files)
/Applications/Games/Quake 3/baseq3/common-spog.pk3 (29 files)
/Applications/Games/Quake 3/baseq3/common-q3map2.pk3 (14 files)
/Applications/Games/Quake 3/baseq3/cht2.pk3 (18 files)
/Applications/Games/Quake 3/baseq3/bubctf1.pk3 (72 files)
/Applications/Games/Quake 3/baseq3/bot-vadr.pk3 (6 files)
/Applications/Games/Quake 3/baseq3/bot-snoopy.pk3 (5 files)
/Applications/Games/Quake 3/baseq3/bot-slig.pk3 (5 files)
/Applications/Games/Quake 3/baseq3/bot-rabbit.pk3 (2 files)
/Applications/Games/Quake 3/baseq3/bot-r2d2.pk3 (6 files)
/Applications/Games/Quake 3/baseq3/bot-mrbunny.pk3 (5 files)
/Applications/Games/Quake 3/baseq3/bot-legoman.pk3 (12 files)
/Applications/Games/Quake 3/baseq3/bot-joker.pk3 (5 files)
/Applications/Games/Quake 3/baseq3/bot-bobafett.pk3 (5 files)
/Applications/Games/Quake 3/baseq3/bot-alien.pk3 (40 files)
----------------------
10314 files in pk3 files
Loading vm file vm/qagame.qvm...
File "vm/qagame.qvm" found in "/Applications/Games/Quake 3/baseq3/pak8.pk3"
VM file qagame compiled to 1823543 bytes of code
qagame loaded in 3270528 bytes on the hunk
------- Game Initialization -------
gamename: baseq3
gamedate: Sep 30 2002
0 teams with 0 entities
12 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/Q3DM1.aas
loaded maps/Q3DM1.aas
found 18 level items
-------------------------------------
104 bots parsed
78 arenas parsed
AAS initialized.
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 108 GLSL shaders (32 gen 56 light 20 etc) in 1.09 seconds
------- R_InitVaos -------
Initializing Shaders
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R9 M370X OpenGL Engine
GL_VERSION: 2.1 ATI-1.48.21
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage
GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable
GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422
GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range
GL_APPLE_transform_hint GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422
GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render
GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
MODE: -2, 3440 x 1440 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/Applications/Games/Quake 3/baseq3/pak8.pk3"
VM file ui compiled to 991377 bytes of code
ui loaded in 1688544 bytes on the hunk
78 arenas parsed
104 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "/Applications/Games/Quake 3/baseq3/pak8.pk3"
VM file cgame compiled to 1247940 bytes of code
cgame loaded in 4993536 bytes on the hunk
stitched 0 LoD cracks
...loaded 1942 faces, 113 meshes, 42 trisurfs, 0 flares
...calculating world VAO 0 ( 32865 verts 43132 tris )
Processed 2075 mergeable surfaces into 404 merged, 796 unmerged
world VAOs calculation time = 0.01 seconds
WARNING: Failed to load sound sound/player/hk/death1.wav!
WARNING: Using default sound for sound/player/hk/death1.wav
WARNING: Failed to load sound sound/player/hk/death2.wav!
WARNING: Using default sound for sound/player/hk/death2.wav
WARNING: Failed to load sound sound/player/hk/death3.wav!
WARNING: Using default sound for sound/player/hk/death3.wav
WARNING: Failed to load sound sound/player/hk/jump1.wav!
WARNING: Using default sound for sound/player/hk/jump1.wav
WARNING: Failed to load sound sound/player/hk/pain25_1.wav!
WARNING: Using default sound for sound/player/hk/pain25_1.wav
WARNING: Failed to load sound sound/player/hk/pain50_1.wav!
WARNING: Using default sound for sound/player/hk/pain50_1.wav
WARNING: Failed to load sound sound/player/hk/pain75_1.wav!
WARNING: Using default sound for sound/player/hk/pain75_1.wav
WARNING: Failed to load sound sound/player/hk/pain100_1.wav!
WARNING: Using default sound for sound/player/hk/pain100_1.wav
WARNING: Failed to load sound sound/player/hk/falling1.wav!
WARNING: Using default sound for sound/player/hk/falling1.wav
WARNING: Failed to load sound sound/player/hk/gasp.wav!
WARNING: Using default sound for sound/player/hk/gasp.wav
WARNING: Failed to load sound sound/player/hk/drown.wav!
WARNING: Using default sound for sound/player/hk/drown.wav
WARNING: Failed to load sound sound/player/hk/fall1.wav!
WARNING: Using default sound for sound/player/hk/fall1.wav
WARNING: Failed to load sound sound/player/hk/taunt.wav!
WARNING: Using default sound for sound/player/hk/taunt.wav
CL_InitCGame: 12.19 seconds
81 msec to draw all images
Com_TouchMemory: 1 msec
Pe8er entered the game
]/r_ssao 1;vid_restart
r_ssao will be changed upon restarting.
RE_Shutdown( 1 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from
"/Applications/Games/Quake 3/ioquake3.app/Contents/MacOS"...
-------------------------------
----- R_Init -----
SDL using driver "cocoa"
Initializing OpenGL display
Display aspect: 2.389
...setting mode -2: 3440 1440
Using 24 color bits, 32 depth, 0 stencil display.
Available modes: '1280x536 1600x670 1720x720 1920x804 3440x1440 1344x562
2048x858 2560x1080 1280x720 1920x1080 720x480 640x480 800x600 1024x768
1280x960 1344x1008 1600x1200 1280x1024 1720x1440'
GL_RENDERER: AMD Radeon R9 M370X OpenGL Engine
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using OpenGL 2.1 ATI-1.48.21
...using glDrawRangeElements()
...using glMultiDrawElements()
...using GLSL version 1.20
...GL_NVX_gpu_memory_info not found
...GL_ATI_meminfo not found
...using GL_ARB_texture_float
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_EXT_framebuffer_multisample
...ignoring GL_ARB_texture_compression_rgtc
...GL_ARB_texture_compression_bptc not found
...using GL_ARB_depth_clamp
...ignoring GL_ARB_seamless_cube_map
...GL_ARB_vertex_array_object not found
...GL_EXT_direct_state_access not found
------- FBO_Init -------
R_CheckFBO: (_hdrDepth) Unsupported framebuffer format
------- GLSL_InitGPUShaders -------
loaded 108 GLSL shaders (32 gen 56 light 20 etc) in 1.11 seconds
------- R_InitVaos -------
Initializing Shaders
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R9 M370X OpenGL Engine
GL_VERSION: 2.1 ATI-1.48.21
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage
GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable
GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422
GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range
GL_APPLE_transform_hint GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422
GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render
GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
MODE: -2, 3440 x 1440 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/Applications/Games/Quake 3/baseq3/pak8.pk3"
VM file ui compiled to 991377 bytes of code
ui loaded in 1688544 bytes on the hunk
78 arenas parsed
104 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "/Applications/Games/Quake 3/baseq3/pak8.pk3"
VM file cgame compiled to 1247940 bytes of code
cgame loaded in 4993536 bytes on the hunk
stitched 0 LoD cracks
...loaded 1942 faces, 113 meshes, 42 trisurfs, 0 flares
...calculating world VAO 0 ( 32865 verts 43132 tris )
Processed 2075 mergeable surfaces into 404 merged, 796 unmerged
world VAOs calculation time = 0.01 seconds
CL_InitCGame: 12.08 seconds
85 msec to draw all images
Com_TouchMemory: 1 msec
]/condump ssao.txt
Dumped console text to ssao.txt.
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