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@Petethegoat
Created September 17, 2024 15:04
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Basic editor functions to copy events from one animation clip to another. No guarentee of functionality, please only use with backups or under source control.
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
public static class AnimClipEventCopy
{
static AnimationClip sourceClip;
[Shortcut("AnimClipEventCopy/Set Source Clip")]
public static void CopyEvents()
{
if(Selection.objects.Length != 1)
{
SceneView.lastActiveSceneView.ShowNotification(new("Select one animation clip to copy from."));
return;
}
if(Selection.activeObject is AnimationClip clip)
{
sourceClip = clip;
SceneView.lastActiveSceneView.ShowNotification(new($"Source clip set to: {clip.name}"));
}
}
[Shortcut("AnimClipEventCopy/Paste Events to Clip")]
public static void PasteEvents()
{
if(sourceClip == null)
{
SceneView.lastActiveSceneView.ShowNotification(new("No source clip to copy events from."));
return;
}
if(Selection.objects.Length != 1)
{
SceneView.lastActiveSceneView.ShowNotification(new("Select one animation clip to paste into."));
return;
}
if(Selection.activeObject is AnimationClip clip)
{
AnimationUtility.SetAnimationEvents(clip, sourceClip.events);
SceneView.lastActiveSceneView.ShowNotification(new($"Copied events from {sourceClip.name} to {clip.name}"));
}
}
}
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