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Arduboy specific random number utility example
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/* | |
Copyright (C) 2018 Pharap (@Pharap) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
*/ | |
#include <Arduboy2.h> | |
template< typename Object > | |
class ResultDeducer | |
{ | |
public: | |
Object * object; | |
ResultDeducer(void) = delete; | |
using Type = decltype((*object)()); | |
}; | |
template< typename Random > | |
using randomResult = typename ResultDeducer<Random>::Type; | |
// Modified version of OpenBSD's arc4random_uniform | |
template< typename Random > | |
randomResult<Random> uniformRandom(const Random & random, randomResult<Random> max) | |
{ | |
using UInt = randomResult<Random>; | |
const UInt min = -max % max; | |
UInt result = 0; | |
while(true) | |
{ | |
result = random(); | |
if(result >= min) | |
return result % max; | |
} | |
} | |
template< typename UInt, typename Random > | |
UInt uniformRandom(Random random, UInt min, UInt max) | |
{ | |
return min + uniformRandom(random, (max - min)); | |
} | |
class MarsagliaShr3 | |
{ | |
public: | |
using SeedType = uint32_t; | |
using ResultType = uint32_t; | |
private: | |
uint32_t seed = 1; | |
uint32_t state = 1; | |
uint32_t next(uint32_t value) | |
{ | |
value ^= value * (static_cast<uint32_t>(1) << 17); | |
value ^= value >> 13; | |
value ^= value * (static_cast<uint32_t>(1) << 5); | |
return value; | |
} | |
public: | |
MarsagliaShr3(void) = default; | |
MarsagliaShr3(uint32_t seed) | |
: seed(seed), state(seed) | |
{ | |
} | |
uint32_t getSeed(void) const | |
{ | |
return this->seed; | |
} | |
void reseed(uint32_t seed) | |
{ | |
this->seed = seed; | |
this->state = state; | |
} | |
uint32_t next(void) | |
{ | |
this->state = this->next(this->state); | |
return this->state; | |
} | |
// For convenience | |
uint32_t operator() (void) | |
{ | |
return this->next(); | |
} | |
}; | |
class PinEntropy32 | |
{ | |
public: | |
static uint32_t generateEntropy(void) | |
{ | |
power_adc_enable(); | |
ADCSRA |= (1 << ADSC); | |
while(bit_is_set(ADCSRA, ADSC)); | |
const uint32_t result = (static_cast<uint32_t>(ADC) << 16) + micros(); | |
power_adc_disable(); | |
return result; | |
} | |
}; | |
// Something like this? | |
class PinEntropy16 | |
{ | |
public: | |
static uint16_t generateEntropy(void) | |
{ | |
power_adc_enable(); | |
ADCSRA |= (1 << ADSC); | |
while(bit_is_set(ADCSRA, ADSC)); | |
const uint16_t result = static_cast<uint16_t>(ADC + micros()); | |
power_adc_disable(); | |
return result; | |
} | |
}; | |
template< typename UInt > | |
class PinEntropy; | |
template<> class PinEntropy<uint32_t> : public PinEntropy32 {}; | |
template<> class PinEntropy<uint16_t> : public PinEntropy16 {}; | |
template< typename RandomEngine, template<typename> class EntropySource = PinEntropy > | |
class EntropyReseeder | |
{ | |
public: | |
using SeedType = typename RandomEngine::SeedType; | |
using ResultType = typename RandomEngine::ResultType; | |
using EntropySourceType = EntropySource<SeedType>; | |
private: | |
RandomEngine engine; | |
public: | |
EntropyReseeder(void) = default; | |
EntropyReseeder(const RandomEngine & engine) | |
: engine(engine) | |
{ | |
} | |
EntropyReseeder(RandomEngine && engine) | |
: engine(engine) | |
{ | |
} | |
void reseed(SeedType seed) | |
{ | |
this->engine.reseed(seed); | |
} | |
ResultType next(void) | |
{ | |
const auto result = this->engine(); | |
if(result == this->engine.getSeed()) | |
{ | |
this->engine.reseed(EntropySourceType::generateEntropy()); | |
} | |
return result; | |
} | |
// For convenience | |
ResultType operator() (void) | |
{ | |
return this->next(); | |
} | |
}; |
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