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February 8, 2018 18:30
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import pygame | |
import sys | |
from pygame.locals import * | |
from sys import exit | |
from random import * | |
import ovr | |
import math | |
ovr.initialize(None) | |
session, luid = ovr.create() | |
hmdDesc = ovr.getHmdDesc(session) | |
print hmdDesc.ProductName | |
white = (255,255,255) | |
black = (0,0,0) | |
red = (255,0,0) | |
green = (0,255,0) | |
blue = (0,0,255) | |
red2 = (255,255,0) | |
green2 = (0,255,255) | |
blue2 = (255,0,255) | |
gray = (40,40,40) | |
height = 1000 | |
width = 1000 | |
vSeparation = 150 | |
gridx = 50 | |
gridy = 50 | |
startX = 40 # How far from left to start scope to leave room for labels | |
lines = [0.0,0.0,0.0,0.0,0.0,0.0] | |
lineScales = [0.0,0.0,0.0,0.0,0.0,0.0] | |
lineNames = ["X", "Y", "Z", "Pitch", "Yaw", "Roll"] | |
avgLines = [0.0,0.0,0.0,0.0,0.0,0.0] | |
lineColors = [red, green, blue, red2, green2, blue2] | |
pygame.init() | |
screen = pygame.display.set_mode((width,height)) | |
font = pygame.font.SysFont("comicsansms", 14) | |
def randomGrey(): | |
g = randint(25,75) | |
return (g, g, g) | |
def quaternion_to_euler_angle(w, x, y, z): | |
ysqr = y * y | |
t0 = +2.0 * (w * x + y * z) | |
t1 = +1.0 - 2.0 * (x * x + ysqr) | |
X = math.degrees(math.atan2(t0, t1)) | |
t2 = +2.0 * (w * y - z * x) | |
t2 = +1.0 if t2 > +1.0 else t2 | |
t2 = -1.0 if t2 < -1.0 else t2 | |
Y = math.degrees(math.asin(t2)) | |
t3 = +2.0 * (w * z + x * y) | |
t4 = +1.0 - 2.0 * (ysqr + z * z) | |
Z = math.degrees(math.atan2(t3, t4)) | |
return X, Y, Z | |
def drawScope(): | |
for y in range(0, height/50): | |
pygame.draw.lines(screen, black, False, [(0, y * gridy),(width, y * gridy)], 1) | |
for i in range(0, len(lines)): | |
text = font.render(lineNames[i], True, lineColors[i]) | |
screen.blit(text, (1, (i + 1) * vSeparation - text.get_height())) | |
def readOculus(): | |
ts = ovr.getTrackingState(session, ovr.getTimeInSeconds(), True) | |
if ts.StatusFlags & (ovr.Status_OrientationTracked | ovr.Status_PositionTracked): | |
pose = ts.HeadPose | |
return pose | |
def shutdownOculus(): | |
ovr.destroy(session) | |
ovr.shutdown() | |
x = startX | |
firstSample = True | |
while True: | |
for event in pygame.event.get(): | |
if event.type in (QUIT, KEYDOWN): | |
shutdownOculus() | |
sys.exit(); | |
if x == startX: | |
screen.fill(gray); | |
drawScope(); | |
pose = readOculus() | |
if pose: | |
euler = quaternion_to_euler_angle(pose.ThePose.Orientation.w, pose.ThePose.Orientation.x, pose.ThePose.Orientation.y, pose.ThePose.Orientation.z) | |
lines[0] = pose.ThePose.Position.x | |
lines[1] = pose.ThePose.Position.y | |
lines[2] = pose.ThePose.Position.z | |
lineScales[0] = lineScales[1] = lineScales[2] = 1000 # 1000 pixels per meter for translation | |
lines[3] = euler[0] | |
lines[4] = euler[1] | |
lines[5] = euler[2] | |
lineScales[3] = lineScales[4] = lineScales[5] = 10 # 10 pixels per angular degree for rotation | |
if firstSample: | |
for i in range(0, len(lines)): | |
avgLines[i] = lines[i] | |
firstSample = False | |
for i in range(0, len(lines)): | |
y = vSeparation * (i + 1) + (lines[i] - avgLines[i]) * lineScales[i]; | |
pygame.draw.lines(screen, lineColors[i], False, [(x,y), (x,y)], 1) | |
pygame.display.update() | |
pygame.time.delay(11) | |
x = x + 1 | |
if x == width: | |
readOculus() | |
x = startX | |
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