Created
March 3, 2014 00:52
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import StrUtils | |
# --- | |
type Vec4* {.incompleteStruct, importc:"__m128", header:"<xmmintrin.h>".} = object | |
type Vec4Array = array[0 .. 3, float32] | |
# --- | |
proc setVec4 (w, z, y, x:float32): Vec4 {.importc:"_mm_set_ps".} | |
proc new*(T:typedesc[Vec4], x, y, z, w:float32): Vec4 {.inline, noInit.} = | |
#bind setVec4 | |
setVec4(w, z, y, x) | |
# --- | |
template x* (v:Vec4): float32 = cast[Vec4Array](v)[0] | |
template y* (v:Vec4): float32 = cast[Vec4Array](v)[1] | |
template z* (v:Vec4): float32 = cast[Vec4Array](v)[2] | |
template w* (v:Vec4): float32 = cast[Vec4Array](v)[3] | |
# --- | |
proc sqrt* (v:Vec4): Vec4 {.importc: "_mm_sqrt_ps".} | |
proc rsqrt* (v:Vec4): Vec4 {.importc: "_mm_rsqrt_ps".} | |
proc rcp* (v:Vec4): Vec4 {.importc: "_mm_rcp_ps".} | |
proc min* (v:Vec4): Vec4 {.importc: "_mm_min_ps".} | |
proc max* (v:Vec4): Vec4 {.importc: "_mm_max_ps".} | |
proc `+`* (a, b:Vec4): Vec4 {.importc:"_mm_add_ps".} | |
proc `-`* (a, b:Vec4): Vec4 {.importc:"_mm_sub_ps".} | |
proc `*`* (a, b:Vec4): Vec4 {.importc:"_mm_mul_ps".} | |
proc `/`* (a, b:Vec4): Vec4 {.importc:"_mm_div_ps".} | |
proc `+=`* (v:var Vec4, b:Vec4) {.inline.} = v = v + b | |
proc `-=`* (v:var Vec4, b:Vec4) {.inline.} = v = v - b | |
proc `*=`* (v:var Vec4, b:Vec4) {.inline.} = v = v * b | |
proc `/=`* (v:var Vec4, b:Vec4) {.inline.} = v = v / b | |
# --- | |
proc `$`*(v:Vec4): string {.noInit.} = | |
return | |
v.x.formatFloat(FFDecimal, 3) & ", " & | |
v.y.formatFloat(FFDecimal, 3) & ", " & | |
v.z.formatFloat(FFDecimal, 3) & ", " & | |
v.w.formatFloat(FFDecimal, 3) |
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