Created
September 24, 2009 22:09
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/* | |
The Game of Life displayed on an | |
HD44780 LCD from an Arduino | |
*/ | |
// include the library code: | |
#include <LiquidCrystal.h> | |
// initialize the library with the numbers | |
// of the interface pins | |
LiquidCrystal lcd(2,3,4,5,6,7); | |
#define WORLDMAXX 19 | |
#define WORLDMAXY 15 | |
byte world[WORLDMAXX+1][WORLDMAXY+1]; | |
// check this for stable states every 6 | |
byte oldworld[WORLDMAXX+1][WORLDMAXY+1]; | |
int stepcount; | |
void initworld(); | |
void isalive(int x, int y); | |
int countneighbor(int x, int y); | |
void generatechars(); | |
void printworld(); | |
void setup() { | |
// set up the LCD's number of rows and columns: | |
lcd.begin(16, 2); | |
randomSeed(analogRead(0)); | |
lcd.setCursor(4, 0); | |
lcd.print(" Conway's"); | |
lcd.setCursor(4, 1); | |
lcd.print("Game of Life"); | |
initworld(); | |
} | |
void loop() { | |
int i, j; | |
generatechars(); | |
printworld(); | |
for (i = 0; i<= WORLDMAXX; i++) { | |
for (j = 0; j<= WORLDMAXY; j++) { | |
isalive(i,j); | |
} | |
} | |
for (i = 0; i<= WORLDMAXX; i++) { | |
for (j = 0; j<= WORLDMAXY; j++) { | |
world[i][j] = world[i][j] >> 1; | |
} | |
} | |
// Every 6 steps, check to see if the | |
// world is in a stable state | |
if (stepcount) { | |
delay(300); | |
} else { | |
int diffflag = 0; | |
for (i = 0; i<= WORLDMAXX; i++) { | |
for (j = 0; j<= WORLDMAXY; j++) { | |
if (world[i][j] != oldworld[i][j]) { | |
// they're still different | |
diffflag = 1; | |
} | |
} | |
} | |
if (diffflag == 0) { // we're in steady state | |
initworld(); | |
} else { // save the new world for later | |
for (i = 0; i<= WORLDMAXX; i++) { | |
for (j = 0; j<= WORLDMAXY; j++) { | |
oldworld[i][j] = world[i][j]; | |
} | |
} | |
} | |
delay (297); // It takes about 3ms to check... | |
} | |
stepcount = (stepcount + 1) % 6; | |
} | |
void initworld() { | |
int i, j; | |
for (i=0; i<=WORLDMAXX; i++) { | |
for (j=0; j<=WORLDMAXY; j++) { | |
world[i][j] = !random(4); | |
} | |
} | |
stepcount = 0; | |
return; | |
} | |
// Calculate the next state for the square | |
void isalive(int x, int y) { | |
int count = countneighbor(x, y); | |
if (count == 2) { // 2 neighbors, stay the same | |
world[x][y] += world[x][y] << 1; | |
} | |
if (count == 3) { // 3 neighbors, must be alive | |
world[x][y] += 2; | |
} | |
// any other number of neighbors, must be dead | |
return; | |
} | |
int countneighbor(int x, int y) { | |
int count = 0; | |
if (x > 0) { | |
count += world[x-1][y] & 1; | |
if (y > 0) { | |
count += world[x-1][y-1] & 1; | |
} | |
if (y < WORLDMAXY) { | |
count += world[x-1][y+1] & 1; | |
} | |
} | |
if (x < WORLDMAXX) { | |
count += world[x+1][y] & 1; | |
if (y > 0) { | |
count += world[x+1][y-1] & 1; | |
} | |
if (y < WORLDMAXY) { | |
count += world[x+1][y+1] & 1; | |
} | |
} | |
if (y > 0) { | |
count += world[x][y-1] & 1; | |
} | |
if (y < WORLDMAXY) { | |
count += world[x][y+1] & 1; | |
} | |
return count; | |
} | |
// pack world[][] into the required byte[8] | |
// arrays to be passed to the LCD | |
void generatechars() { | |
byte tempchar[8]; | |
int i, j, k, l; | |
for (i = 0; i<2; i+=1) { // y poss / 8 | |
for (j = 0; j<4; j+=1) { // x poss / 5 | |
for (k = 0; k < 8; k+=1) { | |
tempchar[k] = 0; | |
for (l = 0; l<5; l+=1) { | |
tempchar[k] += (world[j*5 + l][i * 8 + k] & 1) << (4 - l); | |
} | |
} // done building this char | |
lcd.createChar(i*4 + j, tempchar); | |
} | |
} | |
return; | |
} | |
void printworld() { | |
int i, j; | |
for (i=0; i<2; i+=1) { | |
lcd.setCursor(0, i); | |
for (j=0; j<4; j+=1) { | |
lcd.write(i*4 + j); | |
} | |
} | |
return; | |
} |
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