Created
September 12, 2025 15:49
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Save PhoenixIllusion/93cac435addfaed6f75bff2d6e7dc760 to your computer and use it in GitHub Desktop.
Tool that takes the raw Jolt Pointers of Bodies and the ContactConstraintManager and maps them out to F32/TypedArray raw access
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| class Reader { | |
| constructor(ptr, buffer) { | |
| this.ptr = ptr; | |
| this.buffer = buffer; | |
| this.offset = 0; | |
| } | |
| Float3() { | |
| this.offset += 4 * 3; | |
| return new Float32Array(this.buffer, this.ptr + this.offset - 12, 3); | |
| } | |
| Float4() { | |
| this.offset += 4 * 4; | |
| return new Float32Array(this.buffer, this.ptr + this.offset - 16, 4); | |
| } | |
| U32() { | |
| this.offset += 4; | |
| return new Uint32Array(this.buffer, this.ptr + this.offset - 4, 1)[0] | |
| } | |
| Skip(i) { | |
| this.offset += i; | |
| } | |
| } | |
| class RawBodyAccess { | |
| constructor(joltBodyPtr, buffer) { | |
| const reader = new Reader(joltBodyPtr, buffer); | |
| this.position = reader.Float4(); | |
| this.rotation = reader.Float4(); | |
| this.aabox = { | |
| min: reader.Float4(), | |
| max: reader.Float4() | |
| } | |
| this.shape = reader.U32(); | |
| const motionProps = new Reader(reader.U32(), buffer); | |
| this.motionProps = { | |
| linearVelocity: motionProps.Float4(), | |
| angularVelocity: motionProps.Float4(), | |
| } | |
| motionProps.Skip(4 * 4 * 2); | |
| this.motionProps.force = motionProps.Float3() | |
| this.motionProps.torque = motionProps.Float3() | |
| } | |
| } | |
| class LockFreeHashMap { | |
| constructor(ptr, buffer, isAssertBuild) { | |
| const len = this.len = isAssertBuild ? 5 : 4; | |
| this.buffer = buffer; | |
| this.data = new Uint32Array(buffer, ptr, len) | |
| this.mObjectStore = new Uint32Array(buffer, this.data[0], 1)[0] | |
| } | |
| get mBuckets() { | |
| return new Uint32Array(this.buffer, this.data[this.len-3], this.data[this.len-2]) | |
| } | |
| get mNumBuckets() { | |
| return this.data[this.len-2] | |
| } | |
| GetKeyValues(startAddr, nextOffsetIndex, sliceSize) { | |
| let address = startAddr; | |
| const baseAddr = this.mObjectStore; | |
| const result = [] | |
| let count = 0; | |
| while(address != 0xffffffff && address !== undefined && count < 1e5) { | |
| count++; | |
| const buffer = new Uint32Array(this.buffer, baseAddr + address, sliceSize); | |
| result.push(buffer); | |
| address = buffer[nextOffsetIndex] | |
| } | |
| return result; | |
| } | |
| } | |
| class ManifoldMap extends LockFreeHashMap { | |
| constructor(ptr, buffer, isAssertBuild) { | |
| super(ptr + 12, buffer, isAssertBuild) | |
| } | |
| GetAllKeyValues() { | |
| const result = []; | |
| this.mBuckets.filter( x => x !== 0xFFFFFFFF).forEach(addr => { | |
| result.push(... this.GetKeyValues(addr, 4, 4 + 1 + 14)) | |
| }) | |
| } | |
| } | |
| class BodyPairMap extends LockFreeHashMap { | |
| constructor(ptr, buffer, isAssertBuild) { | |
| super(ptr + (isAssertBuild ? 32 : 28), buffer, isAssertBuild) | |
| } | |
| GetAllKeyValues() { | |
| const results = []; | |
| this.mBuckets.filter( x => x !== 0xFFFFFFFF).forEach(addr => { | |
| results.push(... this.GetKeyValues(addr, 2, 2 + 1 + 6 + 1).map(buff => { | |
| if(buff[9] !== 0xFFFFFFFF) | |
| return { | |
| body1: buff[0], | |
| body2: buff[1], | |
| mDeltaPosition: new Float32Array(this.buffer, buff.byteOffset + 12, 3), | |
| mDeltaRotation: new Float32Array(this.buffer, buff.byteOffset + 24, 3), | |
| mFirstCachedManifold: buff[9] | |
| } | |
| return null; | |
| }).filter( x => x!== null)) | |
| }) | |
| return results; | |
| } | |
| } | |
| class ManifoldCache { | |
| constructor(ptr, buffer) { | |
| const manifestCache = new Uint32Array(buffer, ptr, 12); | |
| const isAssert = (manifestCache[3] == ptr && manifestCache[8] == ptr) | |
| this.mCachedManifolds = new ManifoldMap(ptr, buffer, isAssert); | |
| this.mCachedBodyPairs = new BodyPairMap(ptr, buffer, isAssert); | |
| this.mIsFinalized = new Uint32Array(buffer, ptr + (isAssert ? 52 : 44), 1); | |
| this.size = (isAssert ? 56 : 48) | |
| } | |
| } | |
| class ContactConstraintManager { | |
| constructor(ptr, buffer) { | |
| const mCache_0 = new ManifoldCache(ptr + 4, buffer) | |
| const mCache_1 = new ManifoldCache(ptr + 4 + mCache_0.size, buffer) | |
| this.mCache = [mCache_0, mCache_1] | |
| this.mCacheWriteIdx = new Uint32Array(buffer, ptr + 4 + mCache_0.size + mCache_1.size, 1); | |
| this.mPhysicsSettings = new Uint32Array(buffer, ptr + 8 + mCache_0.size + mCache_1.size, 1)[0]; | |
| } | |
| } |
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