Created
August 5, 2021 13:39
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use std::time::Duration; | |
use actix::{Actor, Arbiter, AsyncContext, Context, System}; | |
struct MyActor; | |
impl Actor for MyActor { | |
type Context = Context<Self>; | |
fn started(&mut self, ctx: &mut Self::Context) { | |
ctx.run_later(Duration::from_secs(1), |_, _| { | |
panic!("boom"); | |
}); | |
} | |
} | |
impl Drop for MyActor { | |
fn drop(&mut self) { | |
if std::thread::panicking() { | |
if let Some(sys) = System::try_current() { | |
println!("stopping actor"); | |
sys.stop_with_code(1) // comment out this line to compare the output | |
}; | |
} | |
} | |
} | |
fn main() { | |
let sys = System::new(); | |
for _ in 0..3 { | |
let arb = Arbiter::new(); | |
arb.spawn_fn(|| { | |
MyActor.start(); | |
}); | |
} | |
Arbiter::new().spawn(async { | |
actix::clock::sleep(Duration::from_secs(2)).await; | |
println!("If printed, the panicked actors failed to kill the system."); | |
}); | |
sys.run().expect("unable to run system"); | |
} |
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