Created
February 5, 2024 23:27
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extends Node3D | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
var state = GLTFState.new() | |
var document = GLTFDocument.new() | |
var error = document.append_from_file("res://untitled.gltf", state) | |
if (error != OK): | |
print(str(error)) | |
return | |
var nodes = state.get_nodes() | |
for i in range(len(nodes)): | |
var node = nodes[i] | |
if (node.get_skeleton() >= 0): | |
var skeleton = state.get_skeletons()[node.get_skeleton()] | |
var roots = skeleton.get_roots() | |
if not (roots.has(i)): | |
continue | |
print(str(i)+" = "+node.resource_name) | |
print("\t"+str(node.get_mesh())) | |
print("\t"+str(node.get_skin())) | |
print("\t"+str(node.get_skeleton())) | |
if (node.get_skeleton() >= 0): | |
var skeleton = state.get_skeletons()[node.get_skeleton()] | |
var roots = skeleton.get_roots() | |
var joints = skeleton.get_joints() | |
for j in range(len(roots)): | |
print("\t\t"+str(roots[j])) | |
for j in range(len(joints)): | |
print("\t\t"+str(joints[j])+" = "+nodes[joints[j]].resource_name) | |
if (node.get_mesh() >= 0): | |
var mesh = state.get_meshes()[node.get_mesh()].get_mesh() | |
print("\t\t"+str(mesh.get_surface_count())) | |
for j in range(mesh.get_surface_count()): | |
var surface = mesh.get_surface_arrays(j) | |
print("\t\t\t"+str(j)+" = "+str(len(surface[Mesh.ARRAY_WEIGHTS]))) | |
var scene = document.generate_scene(state) | |
add_child(scene) | |
print(str(get_world_3d())) | |
print(str(scene.get_world_3d())) | |
# Called every frame. 'delta' is the elapsed time since the previous frame. | |
func _process(delta): | |
pass |
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