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@PierreR
Created December 9, 2011 23:33
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Double Loop (updates and pointers)
package main
import "fmt"
type score struct {
points int
}
type frame struct {
scores []score
}
type game struct {
frames [3]frame
}
var f1 = frame{[] score{score{1},score{2}, score{3}}}
var f2 = frame{[] score{score{1},score{2}, score{3}}}
var f3 = frame{[] score{score{1},score{2}, score{3}}}
func (g *game) doIt() {
for i, frame := range g.frames {
for j := range frame.scores {
frame.scores[j].points = 9
}
}
}
func main() {
g := game {[3]frame{f1, f2, f3}}
g.doIt()
fmt.Println(g.frames)
}
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