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Cinemachine Camera Size Adjuster Extension (Aspect Ratio Based Width Scaling)
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using Cinemachine; | |
using UnityEngine; | |
namespace Cinemachine | |
{ | |
[AddComponentMenu("")] // Hide in menu | |
[SaveDuringPlay] | |
[ExecuteAlways] | |
[DisallowMultipleComponent] | |
public class CinemachineCameraSizeAdjuster : CinemachineExtension | |
{ | |
[SerializeField] Vector2Int _baseAspectRatio = new Vector2Int(9, 16); | |
[SerializeField][Range(0, 179)] float _baseCameraFOV = 60; | |
[SerializeField] float _baseCameraSize = 5; | |
float baseAspectRatio => _baseAspectRatio.x / (float)_baseAspectRatio.y; | |
protected override void PostPipelineStageCallback( | |
CinemachineVirtualCameraBase vcam, | |
CinemachineCore.Stage stage, ref CameraState state, float deltaTime) | |
{ | |
if (stage == CinemachineCore.Stage.Body) | |
{ | |
LensSettings lens = state.Lens; | |
if (state.Lens.Orthographic) | |
{ | |
if (state.Lens.Aspect < baseAspectRatio) | |
{ | |
// letterboxing | |
var baseHorizontalSize = _baseCameraSize * baseAspectRatio; | |
var verticalSize = baseHorizontalSize / state.Lens.Aspect; | |
lens.OrthographicSize = verticalSize; | |
} | |
else | |
{ | |
// pillarboxing | |
lens.OrthographicSize = _baseCameraSize; | |
} | |
} | |
else | |
{ | |
if (state.Lens.Aspect < baseAspectRatio) | |
{ | |
// letterboxing | |
var baseVerticalSize = Mathf.Tan(_baseCameraFOV * 0.5f * Mathf.Deg2Rad); | |
var baseHorizontalSize = baseVerticalSize * baseAspectRatio; | |
var verticalSize = baseHorizontalSize / state.Lens.Aspect; | |
var verticalFov = Mathf.Atan(verticalSize) * Mathf.Rad2Deg * 2; | |
lens.FieldOfView = verticalFov; | |
} | |
else | |
{ | |
// pillarboxing | |
lens.FieldOfView = _baseCameraFOV; | |
} | |
} | |
state.Lens = lens; | |
} | |
} | |
} | |
} |
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