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Simple Multiplayer Python Game and Server
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import pygame, sys | |
from pygame.locals import * | |
import pickle | |
import select | |
import socket | |
WIDTH = 400 | |
HEIGHT = 400 | |
BUFFERSIZE = 2048 | |
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
pygame.display.set_caption('Game') | |
clock = pygame.time.Clock() | |
sprite1 = pygame.image.load('images/BlueThing/BlueThing_front.png') | |
sprite2 = pygame.image.load('images/Ladette/Ladette_front.png') | |
sprite3 = pygame.image.load('images/TrashPanda/TrashPanda_front.png') | |
sprite4 = pygame.image.load('images/Tubby/Tubby_front.png') | |
serverAddr = '127.0.0.1' | |
if len(sys.argv) == 2: | |
serverAddr = sys.argv[1] | |
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) | |
s.connect((serverAddr, 4321)) | |
playerid = 0 | |
sprites = { 0: sprite1, 1: sprite2, 2: sprite3, 3: sprite4 } | |
class Minion: | |
def __init__(self, x, y, id): | |
self.x = x | |
self.y = y | |
self.vx = 0 | |
self.vy = 0 | |
self.id = id | |
def update(self): | |
self.x += self.vx | |
self.y += self.vy | |
if self.x > WIDTH - 50: | |
self.x = WIDTH - 50 | |
if self.x < 0: | |
self.x = 0 | |
if self.y > HEIGHT - 50: | |
self.y = HEIGHT - 50 | |
if self.y < 0: | |
self.y = 0 | |
if self.id == 0: | |
self.id = playerid | |
def render(self): | |
screen.blit(sprites[self.id % 4], (self.x, self.y)) | |
#game events | |
#['event type', param1, param2] | |
# | |
#event types: | |
# id update | |
# ['id update', id] | |
# | |
# player locations | |
# ['player locations', [id, x, y], [id, x, y] ...] | |
#user commands | |
# position update | |
# ['position update', id, x, y] | |
class GameEvent: | |
def __init__(self, vx, vy): | |
self.vx = vx | |
self.vy = vy | |
cc = Minion(50, 50, 0) | |
minions = [] | |
while True: | |
ins, outs, ex = select.select([s], [], [], 0) | |
for inm in ins: | |
gameEvent = pickle.loads(inm.recv(BUFFERSIZE)) | |
if gameEvent[0] == 'id update': | |
playerid = gameEvent[1] | |
print(playerid) | |
if gameEvent[0] == 'player locations': | |
gameEvent.pop(0) | |
minions = [] | |
for minion in gameEvent: | |
if minion[0] != playerid: | |
minions.append(Minion(minion[1], minion[2], minion[0])) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == KEYDOWN: | |
if event.key == K_LEFT: cc.vx = -10 | |
if event.key == K_RIGHT: cc.vx = 10 | |
if event.key == K_UP: cc.vy = -10 | |
if event.key == K_DOWN: cc.vy = 10 | |
if event.type == KEYUP: | |
if event.key == K_LEFT and cc.vx == -10: cc.vx = 0 | |
if event.key == K_RIGHT and cc.vx == 10: cc.vx = 0 | |
if event.key == K_UP and cc.vy == -10: cc.vy = 0 | |
if event.key == K_DOWN and cc.vy == 10: cc.vy = 0 | |
clock.tick(60) | |
screen.fill((255,255,255)) | |
cc.update() | |
for m in minions: | |
m.render() | |
cc.render() | |
pygame.display.flip() | |
ge = ['position update', playerid, cc.x, cc.y] | |
s.send(pickle.dumps(ge)) | |
s.close() |
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import socket | |
import asyncore | |
import select | |
import random | |
import pickle | |
import time | |
BUFFERSIZE = 512 | |
outgoing = [] | |
class Minion: | |
def __init__(self, ownerid): | |
self.x = 50 | |
self.y = 50 | |
self.ownerid = ownerid | |
minionmap = {} | |
def updateWorld(message): | |
arr = pickle.loads(message) | |
print(str(arr)) | |
playerid = arr[1] | |
x = arr[2] | |
y = arr[3] | |
if playerid == 0: return | |
minionmap[playerid].x = x | |
minionmap[playerid].y = y | |
remove = [] | |
for i in outgoing: | |
update = ['player locations'] | |
for key, value in minionmap.items(): | |
update.append([value.ownerid, value.x, value.y]) | |
try: | |
i.send(pickle.dumps(update)) | |
except Exception: | |
remove.append(i) | |
continue | |
print ('sent update data') | |
for r in remove: | |
outgoing.remove(r) | |
class MainServer(asyncore.dispatcher): | |
def __init__(self, port): | |
asyncore.dispatcher.__init__(self) | |
self.create_socket(socket.AF_INET, socket.SOCK_STREAM) | |
self.bind(('', port)) | |
self.listen(10) | |
def handle_accept(self): | |
conn, addr = self.accept() | |
print ('Connection address:' + addr[0] + " " + str(addr[1])) | |
outgoing.append(conn) | |
playerid = random.randint(1000, 1000000) | |
playerminion = Minion(playerid) | |
minionmap[playerid] = playerminion | |
conn.send(pickle.dumps(['id update', playerid])) | |
SecondaryServer(conn) | |
class SecondaryServer(asyncore.dispatcher_with_send): | |
def handle_read(self): | |
recievedData = self.recv(BUFFERSIZE) | |
if recievedData: | |
updateWorld(recievedData) | |
else: self.close() | |
MainServer(4321) | |
asyncore.loop() |
When I run the app in the mac terminal on python 3.9.1, I get the error:
s.connect((serverAddr, 4321)) ConnectionRefusedError: [Errno 61] Connection refused
Is there a solution?
You need to change the address to your local ip or your hoes machine name
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When I run the app in the mac terminal on python 3.9.1, I get the error:
Is there a solution?