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A* over Delauney Triangulated Space
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<html> | |
<head> | |
<!-- import some shit --> | |
</head> | |
<body> | |
<div> | |
<canvas id="mrcanvas"> | |
</canvas> | |
</div> | |
<div> | |
<h4> | |
Intructerinos | |
</h4> | |
<p> | |
Left click selects a triangles or move the path nodes | |
<p> | |
<p> | |
Right click adds a vertex to the graph | |
<p> | |
<p> | |
Shift (or Control) + click toggles pathability of a triangle | |
<p> | |
</div> | |
<div style="font-size: 2pt;"> | |
All credit to ben macdonald for testing | |
</div> | |
<script type="text/javascript"> | |
Array.prototype.remove = function(val) { | |
for (var i = 0; i < this.length; i++) { | |
if (this[i] === val) { | |
this.splice(i, 1); | |
i--; | |
} | |
} | |
return this; | |
} | |
Math.hypot = Math.hypot || function(x, y) { | |
return Math.sqrt(x*x + y*y); | |
}; | |
//magic constants | |
var TOPLEFT = { x: 0, y: 0 }; | |
var TOPRIGHT = { x: 800, y: 0 }; | |
var BOTTOMLEFT = { x: 0, y: 600 }; | |
var BOTTOMRIGHT = { x: 800, y: 600 }; | |
//variable names no longer refer to color within | |
var LIGHTLIGHTBLUE = '#87CEEB'; | |
var LIGHTBLUE = '#169D5B'; | |
var DARKBLUE = '#513317'; | |
var LIGHTYELLOW = '#FFF176'; | |
var LIGHTRED = '#F01A24'; | |
var LIGHTORANGE = '#F15A23'; | |
var BLACK = '#181B19'; | |
var c=document.getElementById("mrcanvas"); | |
c.width = TOPRIGHT.x; | |
c.height = BOTTOMLEFT.y; | |
c.oncontextmenu = function (e) { | |
e.preventDefault(); | |
}; | |
var PathVertices = [ | |
{ | |
x: TOPLEFT.x + 40, | |
y: TOPRIGHT.y + 40 | |
}, | |
{ | |
x: BOTTOMRIGHT.x - 40, | |
y: BOTTOMRIGHT.y - 40 | |
} | |
]; | |
var DraggingPathNode = null; | |
var MouseDown = function(e) { | |
var x = e.pageX; | |
var y = e.pageY; | |
var vertex = { x: x - c.offsetLeft, y: y - c.offsetTop}; | |
//toggle triangle pathability | |
if(e.shiftKey || e.ctrlKey) { | |
TogglePathability(vertex); | |
return; | |
} | |
//left click | |
if(e.button === 0) { | |
var pathNode = GetPathNodeSelection(vertex); | |
//check if grabbing a pathnode | |
if(pathNode != null) { | |
DraggingPathNode = pathNode; | |
} else { | |
SelectTriangle(vertex); | |
} | |
} | |
//right click | |
if(e.button === 2) { | |
AddVertex(vertex); | |
DrawTriangles(); | |
} | |
} | |
var MouseUp = function(e) { | |
if(DraggingPathNode != null) { | |
DraggingPathNode = null; | |
DrawTriangles(); | |
FindPath(PathVertices[0], PathVertices[1]); | |
FindGridPath(PathVertices[0], PathVertices[1]); | |
} | |
} | |
var MouseMove = function(e) { | |
var x = e.pageX; | |
var y = e.pageY; | |
var vertex = { x: x - c.offsetLeft, y: y - c.offsetTop}; | |
if(DraggingPathNode != null) { | |
DraggingPathNode.x = vertex.x; | |
DraggingPathNode.y = vertex.y; | |
DrawTriangles(); | |
} | |
} | |
var MouseLeave = function(e) { | |
DraggingPathNode = null; | |
} | |
c.addEventListener("mousedown", MouseDown, false); | |
c.addEventListener("mousemove", MouseMove, false); | |
c.addEventListener("mouseup", MouseUp, false); | |
c.addEventListener("mouseleave", MouseLeave, false); | |
var Ctx=c.getContext("2d"); | |
Ctx.lineWidth = 2; | |
var DrawVertices = function(triangle, colour) { | |
Ctx.strokeStyle = colour; | |
Ctx.fillStyle = colour; | |
for(var i = 0; i < 3; i++) { | |
Ctx.beginPath(); | |
Ctx.arc(triangle.vertices[i].x, triangle.vertices[i].y, 5, 0, 2 * Math.PI, false); | |
Ctx.stroke(); | |
Ctx.fill(); | |
Ctx.closePath(); | |
} | |
} | |
var DrawTriangle = function(triangle, highlight, ispathnode) { | |
Ctx.strokeStyle = DARKBLUE; | |
if(highlight) { | |
DrawVertices(triangle, LIGHTRED); | |
Ctx.strokeStyle= LIGHTRED; | |
var circle = triangle.GetCircumcircle(); | |
Ctx.beginPath(); | |
Ctx.arc(circle.x, circle.y, circle.r, 0, 2 * Math.PI, false); | |
Ctx.stroke(); | |
Ctx.closePath(); | |
} | |
Ctx.beginPath(); | |
for (var i = 0; i < 3; i++) { | |
var j = (i + 1) % 3; | |
var x1 = triangle.vertices[i].x; | |
var y1 = triangle.vertices[i].y; | |
var x2 = triangle.vertices[j].x; | |
var y2 = triangle.vertices[j].y; | |
if(i === 0) { | |
Ctx.moveTo(x1, y1); | |
} | |
Ctx.lineTo(x2, y2); | |
} | |
Ctx.closePath(); | |
if(!triangle.pathNode.pathable) { | |
Ctx.fillStyle = LIGHTBLUE; | |
Ctx.fill(); | |
} | |
if(ispathnode) { | |
Ctx.fillStyle = LIGHTYELLOW; | |
Ctx.fill(); | |
} | |
Ctx.stroke(); | |
} | |
var DrawTriangles = function() { | |
Ctx.clearRect(0, 0, c.width, c.height); | |
for(var i = 0; i < Triangles.length; i++) { | |
DrawTriangle(Triangles[i]); | |
} | |
DrawPathNodes(); | |
} | |
var DrawGridSpace = function(space, colour) { | |
Ctx.strokeStyle = colour; | |
Ctx.fillStyle = colour; | |
Ctx.beginPath(); | |
Ctx.arc(space.vertex.x, space.vertex.y, 2, 0, 2 * Math.PI, false); | |
Ctx.stroke(); | |
Ctx.fill(); | |
Ctx.closePath(); | |
if(space.pathNode.parent != null) { | |
DrawLines([space.GetMiddle(), space.pathNode.parent.triangle.GetMiddle()], colour); | |
} | |
} | |
var SelectTriangle = function(vertex) { | |
DrawTriangles(); | |
var triangle = GetTriangle(vertex); | |
DrawTriangle(triangle, true); | |
} | |
var DrawLines = function(path, color) { | |
Ctx.strokeStyle = LIGHTORANGE; | |
if(color) { | |
Ctx.strokeStyle = color; | |
} | |
Ctx.beginPath(); | |
Ctx.moveTo(path[0].x, path[0].y); | |
for(var i = 1; i < path.length; i++) { | |
Ctx.lineTo(path[i].x, path[i].y); | |
} | |
Ctx.stroke(); | |
Ctx.closePath(); | |
} | |
var DrawPathNodes = function() { | |
for(var i = 0; i < 2; i++) { | |
Ctx.beginPath(); | |
Ctx.strokeStyle = BLACK; | |
Ctx.fillStyle = DARKBLUE; | |
Ctx.arc(PathVertices[i].x, PathVertices[i].y, 10, 0, 2 * Math.PI, false); | |
Ctx.stroke(); | |
Ctx.fill(); | |
Ctx.closePath(); | |
} | |
} | |
var DrawPath = function(path) { | |
if(path.length > 1) { | |
var triangles = path.map(function(pn) { return pn.triangle }); | |
for(var i = 0; i < triangles.length; i++) { | |
DrawTriangle(triangles[i], false, true); | |
} | |
} | |
DrawLines(triangles.map(function(t) { return t.GetMiddle(); })); | |
DrawPathNodes(); | |
} | |
var DrawGridPath = function(path) { | |
var grids = path.map(function(pn) { return pn.triangle }); | |
DrawLines(grids.map(function(t) { return t.GetMiddle(); }), LIGHTRED); | |
DrawPathNodes(); | |
} | |
var DrawText = function(text, y) { | |
var x = 30; | |
Ctx.font = "bold 20px Arial"; | |
Ctx.strokeStyle = 'black'; | |
Ctx.lineWidth = 3; | |
Ctx.strokeText(text, x, y); | |
Ctx.fillStyle = 'white'; | |
Ctx.fillText(text, x, y); | |
} | |
var GetPathNodeSelection = function(vertex) { | |
for(var i = 0; i < 2; i++) { | |
if(Math.hypot(PathVertices[i].x - vertex.x, PathVertices[i].y - vertex.y) < 11) { | |
return PathVertices[i]; | |
} | |
} | |
} | |
</script> | |
<script type="text/javascript"> | |
//triangle array | |
var Triangles = []; | |
//triangle object | |
var Triangle = function(v1, v2, v3) { | |
this.vertices = [ v1, v2, v3 ]; | |
this.adjacent = []; | |
this.dead = false; | |
this.pathNode = new PathNode(this); | |
} | |
//v for vertexxa | |
Triangle.prototype.IsVertexInside = function(v) { | |
var a = this.vertices[0]; | |
var b = this.vertices[1]; | |
var c = this.vertices[2]; | |
var av_x = v.x - a.x; | |
var av_y = v.y - a.y; | |
var v_ab = (b.x - a.x) * av_y - (b.y - a.y) * av_x > 0; | |
if((c.x - a.x) * av_y - (c.y - a.y) * av_x > 0 == v_ab) return false; | |
if((c.x - b.x) * (v.y - b.y) - (c.y - b.y) * (v.x - b.x) > 0 != v_ab) return false; | |
return true; | |
} | |
//v for vertex, r for radius | |
Triangle.prototype.HasPointInCircle = function(triangle) { | |
var p = triangle.UniqueVertex(this); | |
var one = this.vertices[0]; | |
var two = this.vertices[1]; | |
var three = this.vertices[2]; | |
//arange points counter clockwise because reasons | |
if(!IsLeft([ three, one ], two)) { | |
var temp = one; | |
one = two; | |
two = temp; | |
} | |
var a = one.x - p.x; | |
var b = one.y - p.y; | |
var c = (one.x * one.x - p.x * p.x) + (one.y * one.y - p.y * p.y); | |
var d = two.x - p.x; | |
var e = two.y - p.y; | |
var f = (two.x * two.x - p.x * p.x) + (two.y * two.y - p.y * p.y); | |
var g = three.x - p.x; | |
var h = three.y - p.y; | |
var i = (three.x * three.x - p.x * p.x) + (three.y * three.y - p.y * p.y); | |
var det = (a * (e * i - f * h)) - (b * (d * i - f * g)) + (c * (d * h - e * g)); | |
return det > 0; | |
} | |
//returns the unique vertex of the current triangle given the passed triangle | |
Triangle.prototype.UniqueVertex = function(triangle) { | |
for(var i = 0; i < 3; i++) { | |
var equal = false; | |
for(var j = 0; j < 3; j++) { | |
if(this.vertices[i].x == triangle.vertices[j].x && this.vertices[i].y == triangle.vertices[j].y) { | |
equal = true; | |
} | |
} | |
if(!equal) { | |
return this.vertices[i]; | |
} | |
} | |
return null; | |
} | |
//returns if the triangles share two vertices | |
Triangle.prototype.ShareTwoPoints = function(other) { | |
var count = 0; | |
for(var i = 0; i < 3; i++) { | |
for(var j = 0; j < 3; j++) { | |
if(this.vertices[i].x == other.vertices[j].x && this.vertices[i].y == other.vertices[j].y) { | |
count++; | |
} | |
} | |
} | |
return 2 == count; | |
} | |
//Adds a vertex to the current triangle. this kills the current triangle | |
Triangle.prototype.AddVertex = function(vertex) { | |
var triangle = GetTriangle(vertex); | |
var t1 = new Triangle(this.vertices[0], this.vertices[1], vertex); | |
var t2 = new Triangle(this.vertices[1], this.vertices[2], vertex); | |
var t3 = new Triangle(this.vertices[0], this.vertices[2], vertex); | |
for(var i = 0; i < this.adjacent.length; i++) { | |
var t = this.adjacent[i]; | |
t.adjacent.remove(this); | |
if(t1.ShareTwoPoints(t)) { | |
t.adjacent.push(t1); | |
t1.adjacent.push(t); | |
} | |
if(t2.ShareTwoPoints(t)) { | |
t.adjacent.push(t2); | |
t2.adjacent.push(t); | |
} | |
if(t3.ShareTwoPoints(t)) { | |
t.adjacent.push(t3); | |
t3.adjacent.push(t); | |
} | |
} | |
t1.adjacent.push(t2); | |
t1.adjacent.push(t3); | |
t2.adjacent.push(t1); | |
t2.adjacent.push(t3); | |
t3.adjacent.push(t1); | |
t3.adjacent.push(t2); | |
Triangles.push(t1); | |
Triangles.push(t2); | |
Triangles.push(t3); | |
Triangles.remove(this); | |
return [ t1, t2, t3 ]; | |
} | |
//Gets the vertices shared between the two triangles | |
Triangle.prototype.SharedVertices = function(other) { | |
var shared = []; | |
var numfound = 0; | |
for(var i = 0; i < 3; i++) { | |
for(var j = 0; j < 3; j++) { | |
if(this.vertices[i].x == other.vertices[j].x && this.vertices[i].y == other.vertices[j].y) { | |
shared[numfound++] = this.vertices[i]; | |
} | |
} | |
} | |
return shared; | |
} | |
//Get circle centre and radius | |
Triangle.prototype.GetCircumcircle = function() { | |
var ax = this.vertices[0].x; | |
var ax2 = ax * ax; | |
var ay = this.vertices[0].y; | |
var ay2 = ay * ay; | |
var bx = this.vertices[1].x; | |
var bx2 = bx * bx; | |
var by = this.vertices[1].y; | |
var by2 = by * by; | |
var cx = this.vertices[2].x; | |
var cx2 = cx * cx; | |
var cy = this.vertices[2].y; | |
var cy2 = cy * cy; | |
var d = 2 * (ax * (by - cy) + bx * (cy - ay) + cx * (ay - by)); | |
var ux = ((ax2+ay2)*(by-cy)+(bx2+by2)*(cy-ay)+(cx2+cy2)*(ay-by)) / d; | |
var uy = ((ax2+ay2)*(cx-bx)+(bx2+by2)*(ax-cx)+(cx2+cy2)*(bx-ax)) / d; | |
var ur = Math.hypot(ux - ax, uy - ay); | |
return { | |
x: ux, | |
y: uy, | |
r: ur | |
}; | |
} | |
//Get triangle midpoint | |
Triangle.prototype.GetMiddle = function() { | |
var ax = this.vertices[0].x + this.vertices[1].x + this.vertices[2].x; | |
var ay = this.vertices[0].y + this.vertices[1].y + this.vertices[2].y; | |
return { x: ax / 3, y: ay / 3 }; | |
} | |
var GridStep = 10; | |
var GridMax = 1000; | |
var CoordinateToIndex = function(x, y) { | |
return ((x / (GridStep/2)) * GridMax) + (y / (GridStep/2)); | |
} | |
var GridSpace = function(vertex) { | |
this.vertex = vertex; | |
this.adjacent = []; | |
this.pathNode = new PathNode(this); | |
} | |
GridSpace.prototype.GetMiddle = function() { | |
return this.vertex; | |
} | |
var PathNode = function(tri) { | |
this.triangle = tri; | |
this.pathable = true; | |
this.parent = null; | |
this.visited = false; | |
this.heuristic = 0; | |
this.pathlength = 0; | |
this.value = 0; | |
} | |
PathNode.prototype.TogglePathable = function() { | |
this.pathable = !this.pathable; | |
} | |
PathNode.prototype.GetAdjacent = function() { | |
return this.triangle.adjacent.map(function (tri) { | |
return tri.pathNode; | |
}); | |
} | |
PathNode.prototype.GetDistance = function(other) { | |
var center = this.triangle.GetMiddle(); | |
var targetcenter = other.triangle.GetMiddle(); | |
return Math.hypot(center.x - targetcenter.x, center.y - targetcenter.y); | |
} | |
PathNode.prototype.Visit = function(parent, target) { | |
this.parent = parent; | |
this.visited = true; | |
this.pathlength = this.GetDistance(parent) + parent.pathlength; | |
this.heuristic = this.GetDistance(target); | |
this.value = this.pathlength + this.heuristic; | |
} | |
var GridSpaces = []; | |
var BuildGrid = function() { | |
GridSpaces = []; | |
var startx = TOPLEFT.x + (GridStep/2); | |
var endx = TOPRIGHT.x - (GridStep/2); | |
var starty = TOPLEFT.y + (GridStep/2); | |
var endy = BOTTOMLEFT.y - (GridStep/2); | |
for(var x = startx; x <= endx; x += GridStep) { | |
for(var y = starty; y <= endy; y += GridStep) { | |
var vertex = { x: x, y: y }; | |
var newSpace = new GridSpace(vertex); | |
var triangle = GetTriangle(vertex); | |
if(triangle == null) { | |
triangle = GetNearestTriangle(vertex); | |
} | |
newSpace.pathNode.pathable = triangle.pathNode.pathable; | |
GridSpaces[CoordinateToIndex(x, y)] = newSpace; | |
} | |
} | |
for(var x = startx; x <= endx; x += GridStep) { | |
for(var y = starty; y <= endy; y+= GridStep) { | |
var space = GridSpaces[CoordinateToIndex(x, y)] | |
var adj = []; | |
for(var xx = -1; xx < 2; xx++) { | |
for(var yy = -1; yy < 2; yy++) { | |
if(xx == 0 && yy == 0) continue; | |
var gridSpace = GridSpaces[CoordinateToIndex(x + (xx * GridStep), y + (yy * GridStep))]; | |
if(gridSpace) { | |
adj.push(gridSpace); | |
} | |
} | |
} | |
space.adjacent = adj; | |
} | |
} | |
} | |
var FindGridPath = function(startVertex, endVertex) { | |
BuildGrid(); | |
var GridPath = []; | |
var startNode = GetGridSpace(startVertex).pathNode; | |
var endNode = GetGridSpace(endVertex).pathNode; | |
if(startNode.pathable == false || endNode.pathable == false) { | |
//return if either start or end are not pathable | |
return; | |
} | |
var openSet = []; | |
var visited = 0; | |
var polled = 0; | |
startNode.pathlength = 0; | |
startNode.heuristic = startNode.GetDistance(endNode); | |
startNode.value = startNode.heuristic; | |
startNode.visited = true; | |
openSet.push(startNode); | |
while(openSet.length != 0) { | |
openSet.sort(function(a, b) { return b.value - a.value; }); | |
var nominated = openSet.pop(); | |
polled++; | |
if(nominated === endNode) { | |
break; | |
} | |
var adjacent = nominated.GetAdjacent(); | |
for(var i = 0; i < adjacent.length; i++) { | |
var current = adjacent[i]; | |
if(current.pathable) { | |
if(!current.visited) { | |
visited++; | |
current.Visit(nominated, endNode); | |
openSet.push(current); | |
} else { | |
var newPathLength = nominated.pathlength + nominated.GetDistance(current); | |
if(newPathLength < current.pathlength) { | |
current.Visit(nominated, endNode); | |
} | |
} | |
} | |
} | |
} | |
//end node either has parent == null: no path, or parent == something: path exists | |
var currentNode = endNode; | |
while(currentNode != null) { | |
GridPath.push(currentNode); | |
//DrawGridSpace(currentNode.triangle, LIGHTRED); | |
currentNode = currentNode.parent; | |
} | |
DrawGridPath(GridPath); | |
DrawText("Grid - discovered: " + visited + ", polled: " + polled, 20); | |
} | |
var FindPath = function(startVertex, endVertex) { | |
var Path = []; | |
for(var i = 0; i < Triangles.length; i++) { | |
Triangles[i].pathNode.parent = null; | |
Triangles[i].pathNode.visited = false; | |
Triangles[i].pathNode.heuristic = 0; | |
Triangles[i].pathNode.pathlength = 0; | |
Triangles[i].pathNode.value = 0; | |
} | |
var startNode = GetTriangle(startVertex).pathNode; | |
var endNode = GetTriangle(endVertex).pathNode; | |
if(startNode.pathable == false || endNode.pathable == false) { | |
//return if either start or end are not pathable | |
return; | |
} | |
var openSet = []; | |
var visited = 0; | |
var polled = 0; | |
startNode.pathlength = 0; | |
startNode.heuristic = startNode.GetDistance(endNode); | |
startNode.value = startNode.heuristic; | |
startNode.visited = true; | |
openSet.push(startNode); | |
while(openSet.length != 0) { | |
openSet.sort(function(a, b) { return b.value - a.value; }); | |
var nominated = openSet.pop(); | |
polled++; | |
if(nominated === endNode) { | |
break; | |
} | |
var adjacent = nominated.GetAdjacent(); | |
for(var i = 0; i < adjacent.length; i++) { | |
var current = adjacent[i]; | |
if(current.pathable) { | |
if(!current.visited) { | |
visited++; | |
current.Visit(nominated, endNode); | |
openSet.push(current); | |
} else { | |
var newPathLength = nominated.pathlength + current.GetDistance(nominated); | |
if(newPathLength < current.pathlength) { | |
current.Visit(nominated, endNode); | |
} | |
} | |
} | |
} | |
} | |
//end node either has parent == null: no path, or parent == something: path exists | |
var currentNode = endNode; | |
while(currentNode != null) { | |
Path.push(currentNode); | |
currentNode = currentNode.parent; | |
} | |
DrawPath(Path); | |
DrawText("Triangle - discovered: " + visited + ", polled: " + polled, 50); | |
} | |
//fun static methods because organisation is for scrubs | |
//determines if candidate is to the left of line where line is vertex a -> b | |
var IsLeft = function(line, candidate) { | |
return ((line[1].x - line[0].x)*(candidate.y - line[0].y) - (line[1].y - line[0].y)*(candidate.x - line[0].x)) >= 0; | |
} | |
var GetTriangle = function(vertex) { | |
for(var i = 0; i < Triangles.length; i++) { | |
if(Triangles[i].IsVertexInside(vertex)) { | |
return Triangles[i]; | |
} | |
} | |
return null; | |
} | |
var GetNearestTriangle = function(vertex) { | |
var nearest = null; | |
var nearestDistance = 9999999999; | |
for(var i = 0; i < Triangles.length; i++) { | |
var trianglecentre = Triangles[i].GetMiddle(); | |
var distance = Math.hypot(trianglecentre.x - vertex.x, trianglecentre.y - vertex.y); | |
if(distance < nearestDistance) { | |
nearest = Triangles[i]; | |
nearestDistance = distance; | |
} | |
} | |
return nearest; | |
} | |
var GetGridSpace = function(vertex) { | |
var x = (Math.floor(vertex.x / GridStep) * GridStep) + (GridStep/2); | |
var y = (Math.floor(vertex.y / GridStep) * GridStep) + (GridStep/2); | |
var index = CoordinateToIndex(x, y); | |
return GridSpaces[index]; | |
} | |
var Flip = function(t1, t2) { | |
var common = t1.SharedVertices(t2); | |
var uncommon = []; | |
uncommon[0] = t1.UniqueVertex(t2); | |
uncommon[1] = t2.UniqueVertex(t1); | |
//make new triangles | |
var t1n = new Triangle(uncommon[0], uncommon[1], common[0]); | |
var t2n = new Triangle(uncommon[0], uncommon[1], common[1]); | |
var adjacents = []; | |
for(var i = 0; i < t1.adjacent.length; i++) { | |
adjacents.push(t1.adjacent[i]); | |
} | |
for(var i = 0; i < t2.adjacent.length; i++) { | |
adjacents.push(t2.adjacent[i]); | |
} | |
adjacents.remove(t1); | |
adjacents.remove(t2); | |
//remove old triangles from their neighbours adjacent lists | |
for(var i = 0; i < t1.adjacent.length; i++) { | |
var t = t1.adjacent[i]; | |
t.adjacent.remove(t1); | |
} | |
for(var i = 0; i < t2.adjacent.length; i++) { | |
var t = t2.adjacent[i]; | |
t.adjacent.remove(t2); | |
} | |
for(var i = 0; i < adjacents.length; i++) { | |
var t = adjacents[i]; | |
if(t1n.ShareTwoPoints(t)) { | |
t.adjacent.push(t1n); | |
t1n.adjacent.push(t); | |
} | |
if(t2n.ShareTwoPoints(t)) { | |
t.adjacent.push(t2n); | |
t2n.adjacent.push(t); | |
} | |
} | |
t1n.adjacent.push(t2n); | |
t2n.adjacent.push(t1n); | |
Triangles.remove(t1); | |
t1.dead = true; | |
Triangles.remove(t2); | |
t2.dead = true; | |
Triangles.push(t1n); | |
Triangles.push(t2n); | |
return [ t1n, t2n ]; | |
} | |
var AddVertex = function(vertex) { | |
var inside = null; | |
var edge = null; | |
for(var i = 0; i < Triangles.length; i++) { | |
var t = Triangles[i]; | |
if(t.IsVertexInside(vertex)) { | |
inside = t; | |
} | |
if(edge != null || inside != null) { | |
break; | |
} | |
} | |
if(inside != null) { | |
var newTriangles = inside.AddVertex(vertex); | |
for(var i = 0; i < newTriangles.length; i++) { | |
if(!newTriangles[i].dead) { | |
CheckAndFlip(newTriangles[i]); | |
} | |
} | |
} | |
} | |
var CheckAndFlip = function(t) { | |
for(var i = 0; i < t.adjacent.length; i++) { | |
var tt = t.adjacent[i]; | |
if(t.HasPointInCircle(tt)) { | |
var newTriangles = Flip(t, tt); | |
CheckAndFlip(newTriangles[0]); | |
if(!newTriangles[1].dead) { | |
CheckAndFlip(newTriangles[1]); | |
} | |
return; | |
} | |
} | |
} | |
var TogglePathability = function(vertex) { | |
var triangle = GetTriangle(vertex); | |
if(triangle !== null) { | |
triangle.pathNode.TogglePathable(); | |
DrawTriangles(); | |
} | |
} | |
var Initialize = function() { | |
Triangles = []; | |
var t1 = new Triangle(TOPLEFT, TOPRIGHT, BOTTOMLEFT); | |
var t2 = new Triangle(BOTTOMRIGHT, TOPRIGHT, BOTTOMLEFT); | |
t1.adjacent.push(t2); | |
t2.adjacent.push(t1); | |
Triangles.push(t1); | |
Triangles.push(t2); | |
DrawTriangles(); | |
} | |
window.onload = function() { | |
Initialize(); | |
} | |
</script> | |
<style type="text/css"> | |
#mrcanvas { | |
width: 800px;; | |
height: 600px; | |
} | |
</style> | |
</body> | |
</html> |
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