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radial gradient texture for kivy - Python 3 version (using bytearray)
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from kivy.graphics.texture import Texture | |
from kivy.graphics import Rectangle | |
from kivy.uix.widget import Widget | |
from kivy.app import App | |
class RadialGradient(App): | |
def build(self): | |
w = Widget() | |
center_color = 255, 255, 0 | |
border_color = 100, 0, 0 | |
size = (64, 64) | |
tex = Texture.create(size=size) | |
sx_2 = size[0] / 2 | |
sy_2 = size[1] / 2 | |
buf = bytearray() | |
for x in range(-int(sx_2), int(sx_2)): | |
for y in range(-int(sy_2), int(sy_2)): | |
a = x / (1.0 * sx_2) | |
b = y / (1.0 * sy_2) | |
d = (a ** 2 + b ** 2) ** .5 | |
for c in (0, 1, 2): | |
buf.append(max(0, | |
min(255, | |
int(center_color[c] * (1 - d)) + | |
int(border_color[c] * d)))) | |
tex.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte') | |
with w.canvas: | |
Rectangle(texture=tex, size=(500, 500)) | |
return w | |
RadialGradient().run() |
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