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radial gradient texture for kivy - Poikilos' Python 3 version of tito's fork
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from kivy.graphics.texture import Texture | |
from kivy.graphics import Rectangle, Color | |
from kivy.uix.widget import Widget | |
from kivy.graphics.opengl import glFinish | |
from kivy.app import App | |
from time import time | |
class RadialGradient(App): | |
def build(self): | |
root = Widget() | |
glFinish() | |
start = time() | |
tex = self.create_tex() | |
glFinish() | |
end = time() | |
print('CPU RADIAL BUILD TIME: %.4fms' % ((end - start) * 100)) | |
with root.canvas: | |
Color(1, 1, 1) | |
Rectangle(texture=tex, size=(500, 500)) | |
return root | |
def create_tex(self, *args): | |
center_color = 255, 255, 0 | |
border_color = 100, 0, 0 | |
size = (64, 64) | |
tex = Texture.create(size=size) | |
sx_2 = size[0] / 2 | |
sy_2 = size[1] / 2 | |
buf = bytearray() | |
for x in range(-int(sx_2), int(sx_2)): | |
for y in range(-int(sy_2), int(sy_2)): | |
a = x / (1.0 * sx_2) | |
b = y / (1.0 * sy_2) | |
d = (a ** 2 + b ** 2) ** .5 | |
for c in (0, 1, 2): | |
buf.append(max(0, | |
min(255, | |
int(center_color[c] * (1 - d)) + | |
int(border_color[c] * d)))) | |
tex.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte') | |
return tex | |
RadialGradient().run() |
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from kivy.graphics import Fbo, Rectangle, Color | |
from kivy.graphics.opengl import glFinish | |
from kivy.uix.widget import Widget | |
from kivy.app import App | |
from time import time | |
def radial_gradient(border_color=(1, 1, 0), center_color=(1, 0, 0), | |
size=(64, 64)): | |
fbo = Fbo(size=size) | |
fbo.shader.fs = ''' | |
$HEADER$ | |
uniform vec3 border_color; | |
uniform vec3 center_color; | |
void main (void) { | |
float d = clamp(distance(tex_coord0, vec2(0.5, 0.5)), 0., 1.); | |
gl_FragColor = vec4(mix(center_color, border_color, d), 1); | |
} | |
''' | |
# use the shader on the entire surface | |
fbo['border_color'] = list(map(float, border_color)) | |
fbo['center_color'] = list(map(float, center_color)) | |
with fbo: | |
Color(1, 1, 1) | |
Rectangle(size=size) | |
fbo.draw() | |
return fbo.texture | |
class GpuRadialGradient(App): | |
def build(self): | |
root = Widget() | |
glFinish() | |
start = time() | |
tex = radial_gradient() | |
glFinish() | |
end = time() | |
print('GPU RADIAL BUILD TIME: %.4fms' % ((end - start) * 100)) | |
with root.canvas: | |
Color(1, 1, 1) | |
Rectangle(texture=tex, size=(500, 500)) | |
return root | |
GpuRadialGradient().run() |
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