Created
November 2, 2020 21:39
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Simple WebGPU sample using shadow sampler
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import glslangModule from '../glslang'; | |
export const title = 'Hello Triangle'; | |
export const description = 'Shows rendering a basic triangle.'; | |
export async function init(canvas: HTMLCanvasElement) { | |
const vertexShaderGLSL = `#version 450 | |
const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f)); | |
void main() { | |
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0); | |
} | |
`; | |
const fragmentShaderGLSL = `#version 450 | |
layout(location = 0) out vec4 outColor; | |
layout(set = 0, binding = 0) uniform samplerShadow shadowSampler0Sampler; | |
layout(set = 0, binding = 1) uniform texture2D shadowSampler0Texture; | |
#define shadowSampler0 sampler2DShadow(shadowSampler0Texture, shadowSampler0Sampler) | |
void main() { | |
float c = texture(shadowSampler0, vec3(0.5, 0.5, 0.0), 0.); | |
outColor = vec4(c);//vec4(1.0, 0.0, 0.0, 1.0); | |
} | |
`; | |
const glslang = await glslangModule(); | |
const adapter = await navigator.gpu.requestAdapter(); | |
const device = await adapter.requestDevice(); | |
const context = canvas.getContext('gpupresent'); | |
const swapChainFormat = "bgra8unorm"; | |
// @ts-ignore: | |
const swapChain: GPUSwapChain = context.configureSwapChain({ | |
device, | |
format: swapChainFormat, | |
}); | |
const bindGroupLayout = device.createBindGroupLayout({ | |
entries: [{ | |
binding: 0, | |
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, | |
type: "comparison-sampler" | |
}, { | |
binding: 1, | |
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, | |
type: "sampled-texture", | |
viewDimension: "2d", | |
textureComponentType: "float", | |
}] | |
}); | |
const pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }); | |
const pipeline = device.createRenderPipeline({ | |
layout: pipelineLayout, | |
vertexStage: { | |
module: device.createShaderModule({ | |
code: glslang.compileGLSL(vertexShaderGLSL, "vertex"), | |
}), | |
entryPoint: "main" | |
}, | |
fragmentStage: { | |
module: device.createShaderModule({ | |
code: glslang.compileGLSL(fragmentShaderGLSL, "fragment"), | |
}), | |
entryPoint: "main" | |
}, | |
primitiveTopology: "triangle-list", | |
colorStates: [{ | |
format: swapChainFormat, | |
}], | |
}); | |
const width = 1024, height = 1024; | |
const textureExtent = { | |
width, | |
height, | |
depth: 1 | |
}; | |
const gpuTexture = device.createTexture({ | |
size: textureExtent, | |
dimension: "2d", | |
format: "rgba8unorm", | |
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED, | |
sampleCount: 1, | |
mipLevelCount: 1 | |
}); | |
const bindGroup = device.createBindGroup({ | |
layout: bindGroupLayout, | |
entries: [ | |
{ | |
binding: 0, | |
resource: device.createSampler({ | |
compare: "less-equal" | |
}), | |
}, | |
{ | |
binding: 1, | |
resource: gpuTexture.createView(), | |
} | |
] | |
}); | |
function frame() { | |
const commandEncoder = device.createCommandEncoder({}); | |
const textureView = swapChain.getCurrentTexture().createView(); | |
const renderPassDescriptor: GPURenderPassDescriptor = { | |
colorAttachments: [{ | |
attachment: textureView, | |
loadValue: { r: 0.0, g: 0.0, b: 0.0, a: 1.0 }, | |
}], | |
}; | |
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); | |
passEncoder.setPipeline(pipeline); | |
passEncoder.setBindGroup(0, bindGroup); | |
passEncoder.draw(3, 1, 0, 0); | |
passEncoder.endPass(); | |
device.defaultQueue.submit([commandEncoder.finish()]); | |
} | |
return frame; | |
} |
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