Created
June 13, 2017 21:43
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An editor window for copying the local positions and rotations from 1 set of transforms to another, used in BeeBeeQ for copying a hand pose from left to right
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class CopyTransformPositions : EditorWindow { | |
public Transform sourceRoot; | |
public Transform targetRoot; | |
[MenuItem("Window/Copy Transforms")] | |
static void Init() { | |
// Get existing open window or if none, make a new one: | |
CopyTransformPositions window = (CopyTransformPositions)EditorWindow.GetWindow(typeof(CopyTransformPositions)); | |
window.Show(); | |
window.position = new Rect(20, 80, 500, 620); | |
} | |
static string Reverse(string input) { | |
char[] output = input.ToCharArray(); | |
for (int i = 0; i < output.Length; i++) { | |
output[i] = input[input.Length - 1 - i]; | |
} | |
return new string(output); | |
} | |
List<Transform> GetSortedHeirarchy(Transform root, bool isRoot = true) { | |
List<Transform> result = new List<Transform>(); | |
if (isRoot) { | |
result.Add(root); | |
} | |
List<Transform> directChildren = new List<Transform>(); | |
for (int i = 0; i < root.childCount; i++) { | |
directChildren.Add(root.GetChild(i)); | |
} | |
directChildren.Sort((x, y) => x.name.CompareTo(y.name)); | |
result.AddRange(directChildren); | |
for (int i = 0; i < root.childCount; i++) { | |
result.AddRange(GetSortedHeirarchy(root.GetChild(i), false)); | |
} | |
return result; | |
} | |
void CopyLengths(Transform source, Transform target) { | |
List<Transform> sourceChildren = GetSortedHeirarchy(source); | |
List<Transform> targetChildren = GetSortedHeirarchy(target); | |
for (int i = 0; i < targetChildren.Count; i++) { | |
targetChildren[i].localPosition = targetChildren[i].localPosition.normalized * sourceChildren[i].localPosition.magnitude; | |
} | |
} | |
void Copy(Transform source, Transform target, bool flip, float lerp = 1) { | |
List<Transform> sourceChildren = GetSortedHeirarchy(source); | |
List<Transform> targetChildren = GetSortedHeirarchy(target); | |
for (int i = 0; i < targetChildren.Count; i++) { | |
Vector3 pos = sourceChildren[i].localPosition; | |
Quaternion rot = sourceChildren[i].localRotation; | |
if (flip) { | |
rot = new Quaternion(sourceChildren[i].localRotation.x * -1.0f, | |
sourceChildren[i].localRotation.y, | |
sourceChildren[i].localRotation.z, | |
sourceChildren[i].localRotation.w * -1.0f); | |
pos = new Vector3(-sourceChildren[i].localPosition.x, sourceChildren[i].localPosition.y, sourceChildren[i].localPosition.z); | |
} | |
pos = Vector3.Lerp(targetChildren[i].localPosition, pos, lerp); | |
rot = Quaternion.Lerp(targetChildren[i].localRotation, rot, lerp); | |
targetChildren[i].localPosition = pos; | |
targetChildren[i].localRotation = rot; | |
targetChildren[i].transform.localScale = sourceChildren[i].transform.localScale; | |
} | |
} | |
void RecordUndo() { | |
Undo.RecordObjects(GetSortedHeirarchy(sourceRoot).ToArray(), "CopyJoints"); | |
Undo.RecordObjects(GetSortedHeirarchy(targetRoot).ToArray(), "CopyJoints"); | |
} | |
private void OnGUI() { | |
GUILayout.BeginHorizontal(); | |
if (GUILayout.Button("Copy")) { | |
if (targetRoot && sourceRoot) { | |
RecordUndo(); | |
Copy(sourceRoot, targetRoot, false); | |
} | |
} | |
if (GUILayout.Button("Lerp", GUILayout.Width(60))) { | |
if (targetRoot && sourceRoot) { | |
RecordUndo(); | |
Copy(sourceRoot, targetRoot, false, 0.1f); | |
} | |
} | |
GUILayout.EndHorizontal(); | |
GUILayout.BeginHorizontal(); | |
if (GUILayout.Button("Copy Flip")) { | |
if (targetRoot && sourceRoot) { | |
RecordUndo(); | |
Copy(sourceRoot, targetRoot, true); | |
} | |
} | |
if (GUILayout.Button("Lerp", GUILayout.Width(60))) { | |
if (targetRoot && sourceRoot) { | |
RecordUndo(); | |
Copy(sourceRoot, targetRoot, true, 0.1f); | |
} | |
} | |
GUILayout.EndHorizontal(); | |
if (GUILayout.Button("Copy Lengths")) { | |
if (targetRoot && sourceRoot) { | |
RecordUndo(); | |
CopyLengths(sourceRoot, targetRoot); | |
} | |
} | |
EditorGUILayout.BeginHorizontal(); | |
sourceRoot = EditorGUILayout.ObjectField(new GUIContent("Source"), sourceRoot, typeof(Transform), true) as Transform; | |
targetRoot = EditorGUILayout.ObjectField(new GUIContent("Target"), targetRoot, typeof(Transform), true) as Transform; | |
EditorGUILayout.EndHorizontal(); | |
if (targetRoot && sourceRoot) { | |
EditorGUILayout.BeginHorizontal(); | |
EditorGUILayout.BeginVertical(); | |
List<Transform> children = GetSortedHeirarchy(sourceRoot); | |
for (int i = 0; i < children.Count; i++) { | |
EditorGUILayout.LabelField(children[i].name); | |
} | |
EditorGUILayout.EndVertical(); | |
EditorGUILayout.BeginVertical(); | |
children = GetSortedHeirarchy(targetRoot); | |
for (int i = 0; i < children.Count; i++) { | |
EditorGUILayout.LabelField(children[i].name); | |
} | |
EditorGUILayout.EndVertical(); | |
EditorGUILayout.EndHorizontal(); | |
} | |
} | |
} |
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