Last active
August 29, 2015 14:24
-
-
Save Pr3d4dor/fd642bf7244ac348c83a to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#include <unistd.h> | |
#define y 20 | |
#define x 70 | |
int main() | |
{ | |
int i=0,j=0,ball_x=x/2,ball_y=y/2,p1_ini=7,p1_end=y-7,p2_ini=7,p2_end=y-7,control=0,move; | |
int movementballx=1,movementbally=1,pointsp1=0,pointsp2=0; | |
char field[y][x]; | |
system("color 70"); | |
srand(time(NULL)); | |
printf ("To start playing the game enter 1: \n"); | |
scanf ("%d", &control); | |
do{ | |
//Sleep(35); | |
system ("cls"); | |
//Field configuration | |
for (i=0;i<y;i++){ | |
for (j=0;j<x;j++){ | |
field[i][j]=' '; | |
if (j==(x-1)) | |
field[i][j]='*'; | |
if (j==0) | |
field[i][j]='*'; | |
if (i==(y-1)) | |
field[i][j]='*'; | |
if (i==0) | |
field[i][j]='*'; | |
} | |
} | |
//Ball configuration and ball movement | |
field[ball_y][ball_x]='o'; | |
ball_x+=movementballx; | |
ball_y+=movementbally; | |
if (ball_x==1){ | |
movementballx*=-1; | |
pointsp2++; | |
ball_x=x/2; | |
ball_y=((rand()%17)+1); | |
movementballx*=-1; | |
} | |
if (ball_x==x-1){ | |
movementballx*=-1; | |
pointsp1++; | |
ball_x=x/2; | |
ball_y=((rand()%17)+1); | |
movementballx*=-1; | |
} | |
if ((ball_y==y-2) || (ball_y==1)){ | |
movementbally*=-1; | |
} | |
if ((ball_x==2) && (ball_y==p1_ini || ball_y==p1_ini+1 || ball_y==p1_ini+2 || ball_y==p1_ini+3 || ball_y==p1_ini+4 || ball_y==p1_ini+5 || ball_y==p1_end)){ | |
movementballx*=-1; | |
} | |
if ((ball_x==x-3) && (ball_y==p2_ini || ball_y==p2_ini+1 || ball_y==p2_ini+2 || ball_y==p2_ini+3 || ball_y==p2_ini+4 || ball_y==p2_ini+5 || ball_y==p2_end)){ | |
movementballx*=-1; | |
} | |
//Players configuration | |
for (i=p1_ini;i<=p1_end;i++){ | |
field[i][2]='|'; | |
} | |
for (i=p2_ini;i<=p2_end;i++){ | |
field[i][x-3]='|'; | |
} | |
//Keys configuration | |
if(kbhit()==1) { | |
move=getchar(); | |
switch(move){ | |
case 'w': | |
if(p1_ini!=1) { | |
p1_end-=1; | |
p1_ini-=1; | |
} | |
break; | |
case 's': | |
if(p1_end!=y-2){ | |
p1_end+=1; | |
p1_ini+=1; | |
} | |
case 'i': | |
if(p2_ini!=1) { | |
p2_end-=1; | |
p2_ini-=1; | |
} | |
break; | |
case 'k': | |
if(p2_end!=y-2){ | |
p2_end+=1; | |
p2_ini+=1; | |
} | |
break; | |
} | |
} | |
for (i=0;i<y;i++){ | |
printf ("\n"); | |
for (j=0;j<x;j++){ | |
printf ("%c", field[i][j]); | |
} | |
} | |
printf ("\nScores: \n"); | |
printf ("Player 1: %d\n", pointsp1); | |
printf ("Player 2: %d\n", pointsp2); | |
}while (control!=0); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment