This is a snake game I made with Vanilla Javascript.
A Pen by F A R I A T on CodePen.
<div class="container noselect"> | |
<div class="wrapper"> | |
<button id="replay"> | |
<i class="fas fa-play"></i> | |
RESTART | |
</button> | |
<div id="canvas"> | |
</div> | |
<div id="ui"> | |
<h2>SCORE | |
</h2> | |
<span id="score">00</span> | |
</div> | |
</div> | |
<div id="credit"> | |
<h1>SNAKE</h1> <span>by Fariat</span> | |
</div> | |
</div> |
let replay = document.querySelector("#replay"); | |
let score = document.querySelector("#score"); | |
const canvas = document.createElement("canvas"); | |
document.querySelector("#canvas").appendChild(canvas); | |
const ctx = canvas ? canvas.getContext("2d") : null; | |
function cnvRes(width = 400, height = 400) { | |
ctx.canvas.width = width; | |
ctx.canvas.height = height; | |
} | |
let _vars = { | |
snake: undefined, | |
snakeLength: undefined, | |
food: undefined, | |
currentHue: undefined, | |
segments: undefined, | |
historyPath: [], | |
gameOver: false, | |
tails: [], | |
update: undefined, | |
maxScore: window.localStorage.getItem("maxScore") || undefined, | |
effects: [] | |
}; | |
let _helpers = { | |
collision(isSelfCol, snakeHead) { | |
if (isSelfCol) { | |
if (snakeHead.x == _vars.food.x && snakeHead.y == _vars.food.y) { | |
_vars.food.respawnFood(); | |
_vars.tails.push(new Snake(_vars.snakeLength - 1, "tail")); | |
_vars.snakeLength++; | |
_vars.snake.delay - 0.5; | |
} | |
} else { | |
for (let i = 1; i < _vars.historyPath.length; i++) { | |
if ( | |
snakeHead.x == _vars.historyPath[i].x && | |
snakeHead.y == _vars.historyPath[i].y | |
) { | |
_vars.gameOver = true; | |
} | |
} | |
} | |
}, | |
randHue() { | |
return Math.floor(Math.random() * 360); | |
}, | |
randCor(newCors) { | |
let randX = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.width) / | |
_vars.segments; | |
let randY = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.height) / | |
_vars.segments; | |
if (newCors) { | |
randX = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.width) / | |
_vars.segments; | |
randY = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.height) / | |
_vars.segments; | |
return { randX, randY }; | |
} else { | |
return { randX, randY }; | |
} | |
}, | |
positionLogger(limit, loc) { | |
_vars.historyPath.push(loc); | |
if (_vars.historyPath.length > limit) { | |
_vars.historyPath.shift(); | |
} | |
}, | |
hsl2rgb(hue, saturation, lightness) { | |
if (hue == undefined) { | |
return [0, 0, 0]; | |
} | |
var chroma = (1 - Math.abs(2 * lightness - 1)) * saturation; | |
var huePrime = hue / 60; | |
var secondComponent = chroma * (1 - Math.abs((huePrime % 2) - 1)); | |
huePrime = Math.floor(huePrime); | |
var red; | |
var green; | |
var blue; | |
if (huePrime === 0) { | |
red = chroma; | |
green = secondComponent; | |
blue = 0; | |
} else if (huePrime === 1) { | |
red = secondComponent; | |
green = chroma; | |
blue = 0; | |
} else if (huePrime === 2) { | |
red = 0; | |
green = chroma; | |
blue = secondComponent; | |
} else if (huePrime === 3) { | |
red = 0; | |
green = secondComponent; | |
blue = chroma; | |
} else if (huePrime === 4) { | |
red = secondComponent; | |
green = 0; | |
blue = chroma; | |
} else if (huePrime === 5) { | |
red = chroma; | |
green = 0; | |
blue = secondComponent; | |
} | |
var lightnessAdjustment = lightness - chroma / 2; | |
red += lightnessAdjustment; | |
green += lightnessAdjustment; | |
blue += lightnessAdjustment; | |
return [ | |
Math.round(red * 255), | |
Math.round(green * 255), | |
Math.round(blue * 255) | |
]; | |
}, | |
lerp(start, end, t) { | |
return start * (1 - t) + end * t; | |
} | |
}; | |
let _input = { | |
left: false, | |
down: false, | |
right: true, | |
up: false, | |
listen() { | |
addEventListener( | |
"keydown", | |
(e) => { | |
switch (e.key) { | |
case "ArrowLeft": | |
if (!this.right) { | |
this.left = true; | |
this.down = false; | |
this.right = false; | |
this.up = false; | |
} | |
break; | |
case "ArrowRight": | |
if (!this.left) { | |
this.left = false; | |
this.down = false; | |
this.right = true; | |
this.up = false; | |
} | |
break; | |
case "ArrowUp": | |
if (!this.down) { | |
this.left = false; | |
this.down = false; | |
this.right = false; | |
this.up = true; | |
} | |
break; | |
case "ArrowDown": | |
if (!this.up) { | |
this.left = false; | |
this.down = true; | |
this.right = false; | |
this.up = false; | |
} | |
break; | |
default: | |
break; | |
} | |
}, | |
false | |
); | |
} | |
}; | |
class Snake { | |
constructor(i, type) { | |
this.x = type == "tail" ? _vars.historyPath[i].x : 0; | |
this.y = type == "tail" ? _vars.historyPath[i].y : 0; | |
this.type = type; | |
this.index = i; | |
this.delay = 10; | |
this.localDelay = 10; | |
this.size = ctx.canvas.width / _vars.segments; | |
this.color = "white"; | |
} | |
draw() { | |
ctx.lineWidth = 1; | |
ctx.fillStyle = this.color; | |
ctx.strokeStyle = "#181825"; | |
ctx.strokeRect(this.x, this.y, this.size, this.size); | |
ctx.fillRect(this.x, this.y, this.size, this.size); | |
} | |
update() { | |
this.draw(); | |
if (this.localDelay < 0) { | |
if (this.type == "tail") { | |
this.x = _vars.historyPath[this.index].x; | |
this.y = _vars.historyPath[this.index].y; | |
} else { | |
this.localDelay = this.delay; | |
if (_input.left) { | |
this.x -= ctx.canvas.width / _vars.segments; | |
} | |
if (_input.right) { | |
this.x += ctx.canvas.width / _vars.segments; | |
} | |
if (_input.up) { | |
this.y -= ctx.canvas.width / _vars.segments; | |
} | |
if (_input.down) { | |
this.y += ctx.canvas.width / _vars.segments; | |
} | |
if (this.x + ctx.canvas.width / _vars.segments > ctx.canvas.width) { | |
this.x = 0; | |
} | |
if (this.y + ctx.canvas.height / _vars.segments > ctx.canvas.width) { | |
this.y = 0; | |
} | |
if (this.y < 0) { | |
this.y = ctx.canvas.height - ctx.canvas.height / _vars.segments; | |
} | |
if (this.x < 0) { | |
this.x = ctx.canvas.width - ctx.canvas.width / _vars.segments; | |
} | |
_helpers.collision(true, { ...this }); | |
_helpers.collision(false, { ...this }); | |
_helpers.positionLogger(_vars.snakeLength, { x: this.x, y: this.y }); | |
} | |
} else { | |
this.localDelay--; | |
} | |
} | |
} | |
class Food extends Snake { | |
constructor() { | |
super(); | |
this.x = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.width) / | |
_vars.segments; | |
this.y = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.height) / | |
_vars.segments; | |
this.color = _vars.currentHue = `hsl(${_helpers.randHue()}, 100%, 55%)`; | |
} | |
draw() { | |
ctx.save(); | |
ctx.shadowColor = this.color; | |
ctx.shadowBlur = 50; | |
ctx.fillStyle = this.color; | |
ctx.fillRect(this.x, this.y, this.size, this.size); | |
ctx.restore(); | |
} | |
respawnFood() { | |
_vars.effects.push( | |
new Effect( | |
_vars.food.x, | |
_vars.food.y, | |
_vars.currentHue, | |
_vars.food.size, | |
_vars.effects.length - 1 | |
) | |
); | |
this.color = _vars.currentHue = `hsl(${_helpers.randHue()}, 100%, 50%)`; | |
this.x = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.width) / | |
_vars.segments; | |
this.y = | |
(Math.floor(Math.random() * _vars.segments) * ctx.canvas.height) / | |
_vars.segments; | |
for (let i = 0; i < _vars.historyPath.length; i++) { | |
if ( | |
this.x == _vars.historyPath[i].x && | |
this.y == _vars.historyPath[i].y | |
) { | |
this.respawnFood(); | |
} | |
} | |
} | |
} | |
class Effect { | |
constructor(x, y, color, size, i) { | |
this.x = x; | |
this.y = y; | |
this.color = color; | |
this.size = size; | |
this.ttl = 0; | |
this.angle = 1; | |
this.index = i; | |
} | |
draw() { | |
let hsl = this.color | |
.split("") | |
.filter((l) => l.match(/[^hsl()$% ]/g)) | |
.join("") | |
.split(",") | |
.map((n) => +n); | |
let [r, g, b] = _helpers.hsl2rgb(hsl[0], hsl[1] / 100, hsl[2] / 100); | |
ctx.lineWidth = 2; | |
ctx.strokeStyle = `rgb(${r},${g},${b},${1 / this.ttl})`; | |
ctx.save(); | |
ctx.translate(this.x + this.size / 2, this.y + this.size / 2); | |
ctx.rotate((this.angle * Math.PI) / 180.0); | |
ctx.strokeRect(-this.size / 2, -this.size / 2, this.size, this.size); | |
ctx.restore(); | |
} | |
update() { | |
this.draw(); | |
if (this.size > 0) { | |
this.ttl >= 100 ? _vars.effects.splice(this.i + 1, 1) : (this.ttl += 0.5); | |
this.angle += 5; | |
this.size += 0.06; | |
console.log(); | |
} else { | |
this.size = 10; | |
} | |
} | |
} | |
function scoreManager() { | |
let currentScore = _vars.snakeLength - 1; | |
score.innerText = currentScore.toString(); | |
} | |
function setup() { | |
cnvRes(); | |
_input.listen(); | |
_vars.segments = 32; | |
_vars.snakeLength = 1; | |
_vars.snake = new Snake("head"); | |
_vars.food = new Food(); | |
loop(); | |
} | |
function loop() { | |
_vars.update = setInterval(() => { | |
if (!_vars.gameOver) { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
_vars.snake.update(); | |
if (_vars.tails.length) { | |
for (let i = 0; i < _vars.tails.length; i++) { | |
_vars.tails[i].update(); | |
} | |
} | |
_vars.food.draw(); | |
scoreManager(); | |
for (let i = 0; i < _vars.effects.length; i++) { | |
_vars.effects[i].update(); | |
} | |
} else { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
gameOver(); | |
} | |
}, 1000 / 60); | |
} | |
setup(); | |
replay.addEventListener("click", () => { | |
reset(); | |
}); | |
function gameOver() { | |
_vars.maxScore ? null : (_vars.maxScore = _vars.snakeLength - 1); | |
_vars.snakeLength - 1 > _vars.maxScore | |
? (_vars.maxScore = _vars.snakeLength - 1) | |
: null; | |
window.localStorage.setItem("maxScore", _vars.maxScore); | |
ctx.fillStyle = "#4cffd7"; | |
ctx.textAlign = "center"; | |
ctx.font = "bold 30px Poppins, sans-serif"; | |
ctx.fillText("GAME OVER", ctx.canvas.width / 2, ctx.canvas.height / 2); | |
ctx.font = "15px Poppins, sans-serif"; | |
ctx.fillText( | |
`SCORE ${_vars.snakeLength - 1}`, | |
ctx.canvas.width / 2, | |
ctx.canvas.height / 2 + 60 | |
); | |
ctx.fillText( | |
`MAXSCORE ${_vars.maxScore}`, | |
ctx.canvas.width / 2, | |
ctx.canvas.height / 2 + 80 | |
); | |
} | |
function reset() { | |
clearInterval(_vars.update); | |
_vars.snake = undefined; | |
_vars.snakeLength = undefined; | |
_vars.food = undefined; | |
_vars.currentHue = undefined; | |
_vars.segments = undefined; | |
_vars.historyPath = []; | |
_vars.gameOver = false; | |
_vars.tails = []; | |
_vars.update = undefined; | |
_input.left = false; | |
_input.down = false; | |
_input.right = true; | |
_input.up = false; | |
setup(); | |
} |
This is a snake game I made with Vanilla Javascript.
A Pen by F A R I A T on CodePen.
@font-face { | |
font-family: "game"; | |
src: url("https://fonts.googleapis.com/css2?family=Poppins:wght@500;800&display=swap"); | |
} | |
* { | |
padding: 0; | |
margin: 0; | |
box-sizing: border-box; | |
} | |
button:focus { | |
outline: 0; | |
} | |
html, | |
body { | |
height: 100%; | |
font-family: "Poppins", sans-serif; | |
color: #6e7888; | |
} | |
body { | |
background-color: #222738; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
color: #6e7888; | |
} | |
canvas { | |
background-color: #181825; | |
} | |
.container { | |
display: flex; | |
width: 100%; | |
height: 100%; | |
flex-flow: column wrap; | |
justify-content: center; | |
align-items: center; | |
} | |
#ui { | |
display: flex; | |
align-items: center; | |
font-size: 10px; | |
flex-flow: column; | |
margin-left: 10px; | |
} | |
h2 { | |
font-weight: 200; | |
transform: rotate(270deg); | |
} | |
#score { | |
margin-top: 20px; | |
font-size: 30px; | |
font-weight: 800; | |
} | |
.noselect { | |
user-select: none; | |
} | |
#replay { | |
font-size: 10px; | |
padding: 10px 20px; | |
background: #6e7888; | |
border: none; | |
color: #222738; | |
border-radius: 20px; | |
font-weight: 800; | |
transform: rotate(270deg); | |
cursor: pointer; | |
transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1); | |
} | |
#replay:hover { | |
background: #a6aab5; | |
background: #4cffd7; | |
transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1); | |
} | |
#replay svg { | |
margin-right: 8px; | |
} | |
@media (max-width: 600px) { | |
#replay { | |
margin-bottom: 20px; | |
} | |
#replay, | |
h2 { | |
transform: rotate(0deg); | |
} | |
#ui { | |
flex-flow: row wrap; | |
margin-bottom: 20px; | |
} | |
#score { | |
margin-top: 0; | |
margin-left: 20px; | |
} | |
.container { | |
flex-flow: column wrap; | |
} | |
} | |
#credit { | |
width: 100%; | |
bottom: 40px; | |
display: inline-flex; | |
align-items: center; | |
justify-content: center; | |
font-weight: 600; | |
color: inherit; | |
text-transform: uppercase; | |
padding-left: 35px; | |
} | |
#credit span { | |
font-size: 10px; | |
margin-left: 20px; | |
color: inherit; | |
letter-spacing: 4px; | |
} | |
#credit h1 { | |
font-size: 25px; | |
} | |
.wrapper { | |
display: flex; | |
flex-flow: row wrap; | |
justify-content: center; | |
align-items: center; | |
margin-bottom: 20px; | |
} |