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@Priemaster
Last active April 25, 2026 09:30
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Priemaster´s meta sync file
meta_description: Priemaster Sync Meta for 0.6.6
# INFO:
# if the gen failed by Emerald, you have 2 options.
# 1. delete the line with the trigger
# 2. change the abillity blacklist in the person yaml to a list
Pokemon Emerald:
progression_balancing: 50
trainersanity: false
dexsanity: false
blind_trainers: 'true'
guaranteed_catch:
"true": 50
hm_compatibility:
full: 100
receive_item_messages:
progression: 50
start_hints: []
triggers:
- option_name: game
option_result: Pokemon Emerald
options:
Pokemon Emerald:
+ability_blacklist:
- Shadow Tag
- Wonder Guard
- Arena Trap
- Magnet Pull
- Truant
Pokemon Crystal:
progression_balancing: 35
johto_trainersanity: 0
kanto_trainersanity: 0
dexsanity: 0
dexcountsanity: 0
# grasssanity: off
hm_compatibility:
fully_compatible: 100
start_hints: []
Pokemon Red and Blue:
progression_balancing: 50
trainersanity: 0
dexsanity: 0
hm_same_type_compatibility: full
hm_normal_type_compatibility: full
hm_other_type_compatibility: full
better_shops: add_master_ball
master_ball_price: "0"
blind_trainers: 100
start_hints: []
Pokemon FireRed and LeafGreen:
progression_balancing: 50
trainersanity: 0
dexsanity: 0
hm_compatibility:
full: 100
triggers:
- option_name: game
option_result: Pokemon FireRed and LeafGreen
options:
Pokemon FireRed and LeafGreen:
+ability_blacklist:
- Shadow Tag
- Wonder Guard
- Arena Trap
- Magnet Pull
- Truant
start_hints: []
Pokemon Black and White:
dexsanity: 0
Hades:
fatesanity: false
TUNIC:
grass_randomizer: false
#Ocarina of Time:
# Speeds up generation tremendously. Like 1600s shaved off of a 340 people gen
# hint_dist: async
A Short Hike:
progression_balancing: 0
Hollow Knight:
progression_balancing: 0
Stardew Valley:
friendsanity: none
bundle_price: Minimum
exclude_ginger_island: true
Super Mario Land 2:
coinsanity: 'false'
Sonic Adventure DX:
ring_capsule_sanity: 'false'
powerup_capsule_sanity: 'false'
sonic_enemy_sanity: 'false'
gamma_enemy_sanity: 'false'
Celeste (Open World):
roomsanity: false
include_goldens: false
triggers:
- option_category: Celeste (Open World)
option_name: goal_area
option_result: farewell_golden
options:
Celeste (Open World):
checkpointsanity: 'true'
goal_area: farewell
goal_area_checkpointsanity: 'true'
- option_category: Celeste (Open World)
option_name: goal_area
option_result: farewell
options:
Celeste (Open World):
checkpointsanity: 'true'
goal_area_checkpointsanity: 'true'
Sonic Adventure 2 Battle:
animalsanity: false
itemboxsanity: none
Inscryption:
skip_epilogue: true
The Witness:
EP_difficulty: 'normal'
A Hat in Time:
EnableDeathWish: 'false'
Yacht Dice Bliss:
include_scores: []
Jigsaw:
percentage_fillers_itempool: 0
percentage_of_extra_pieces: 10
triggers:
- option_category: Jigsaw
option_name: number_of_pieces
option_result: random
options:
Jigsaw:
number_of_pieces:
random-range-100-300: 50
- option_category: Jigsaw
option_name: number_of_pieces
option_result: random-low
options:
Jigsaw:
number_of_pieces:
random-range-low-100-300: 50
- option_category: Jigsaw
option_name: number_of_pieces
option_result: random-high
options:
Jigsaw:
number_of_pieces:
random-range-high-100-300: 50
Simon Tatham's Portable Puzzle Collection:
triggers:
- option_category: Simon Tatham's Portable Puzzle Collection
option_name: puzzle_count
option_result: random
options:
Simon Tatham's Portable Puzzle Collection:
puzzle_count:
random-range-10-69: 50
- option_category: Simon Tatham's Portable Puzzle Collection
option_name: puzzle_count
option_result: random-low
options:
Simon Tatham's Portable Puzzle Collection:
puzzle_count:
random-range-low-10-69: 50
- option_category: Simon Tatham's Portable Puzzle Collection
option_name: puzzle_count
option_result: random-high
options:
Simon Tatham's Portable Puzzle Collection:
puzzle_count:
random-range-high-10-69: 50
#OpenRCT2:
# scenario_length:
# synchronous_short: 50
Factorio:
triggers:
- option_category: Factorio
option_name: tech_tree_information
option_result: full
options:
Factorio:
tech_tree_information: advancement
Banjo-Tooie:
# Prevent woth hinting which is slow in big multiworlds
hint_clarity: clear
'Paper Mario: The Thousand-Year Door':
triggers:
- option_category: 'Paper Mario: The Thousand-Year Door'
option_name: goal
option_result: shadow_queen
options:
'Paper Mario: The Thousand-Year Door':
palace_skip: true
The Binding of Isaac Repentance:
bad_rng_protection: true
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