Created
July 30, 2021 09:01
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Geomtry Dash camera follow
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using DG.Tweening; | |
[ExecuteInEditMode] | |
public class GD3DCameraFollow : MonoBehaviour | |
{ | |
[SerializeField] | |
private Transform playerTransform; | |
[SerializeField] | |
private Vector3 cameraOffset; | |
[SerializeField] | |
private float deadZone = 5; | |
[SerializeField] | |
[Range(0.1f, 3f)] | |
private float tweenTime = 1f; | |
private float camY = 0; | |
private float targetCamY = 0; | |
private float baseCamY = 0; | |
private sbyte camStep = 1; | |
private bool isTweening = false; | |
// Update is called once per frame | |
void Update() | |
{ | |
if( playerTransform.position.y > camStep * deadZone ) { | |
// camStep++ & lerp | |
targetCamY = camStep * deadZone; | |
camStep++; | |
baseCamY = camY; | |
} else if( playerTransform.position.y < (camStep * deadZone - deadZone / 2)) { | |
// camStep-- & lerp | |
camStep--; | |
targetCamY = camStep * deadZone; | |
baseCamY = camY; | |
} | |
if(camY != targetCamY && !isTweening) { | |
// tween | |
DOTween.To(() => baseCamY, x => camY = x, targetCamY, tweenTime).OnComplete(() => isTweening = false); | |
isTweening = true; | |
} | |
transform.position = new Vector3(playerTransform.position.x, camY, playerTransform.position.z) + cameraOffset; | |
} | |
} |
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