Created
December 19, 2024 13:41
-
-
Save ProfAndreaPollini/537218f762028a456f1f8425685a05e7 to your computer and use it in GitHub Desktop.
Simulazione di neve utilizzando raylib e C++ . Automi cellulari
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <vector> | |
#include "raylib.h" | |
#define SCREEN_WIDTH 800 | |
#define SCREEN_HEIGHT 450 | |
#define CELL_SIZE 2 | |
#define GRID_WIDTH (SCREEN_WIDTH / CELL_SIZE) | |
#define GRID_HEIGHT (SCREEN_HEIGHT / CELL_SIZE) | |
void DrawWorld(const std::vector<bool> &world,Color c) { | |
for (int y = 0; y < GRID_HEIGHT; y++) { | |
for (int x = 0; x < GRID_WIDTH; x++) { | |
if (world[y * GRID_WIDTH + x]) { | |
//DrawRectangle(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE, LIGHTGRAY); | |
DrawCircle(x * CELL_SIZE, y * CELL_SIZE, 4, c); | |
} | |
} | |
} | |
} | |
void UpdateWorld(std::vector<bool>& world) | |
{ | |
for (int y = GRID_HEIGHT - 1; y >= 0; y--) | |
{ | |
for (int x = 0; x < GRID_WIDTH; x++) | |
{ | |
if (world[y * GRID_WIDTH + x]) | |
{ | |
if (y < GRID_HEIGHT - 1) | |
{ | |
if (!world[(y + 1) * GRID_WIDTH + x]) | |
{ | |
int dx = 0; | |
if (GetRandomValue(1,10) >6) { | |
dx = GetRandomValue(-3, 3); | |
} | |
// world[y * GRID_WIDTH + x] = false; | |
// world[(y + 1) * GRID_WIDTH + x] = true; | |
if (x + dx >= 0 && x + dx < GRID_WIDTH && !world[(y + 1) * GRID_WIDTH + x + dx]) | |
{ | |
world[y * GRID_WIDTH + x] = false; | |
world[(y + 1) * GRID_WIDTH + x + dx] = true; | |
} | |
} | |
else | |
{ | |
int dx = GetRandomValue(-1, 1); | |
if (x + dx >= 0 && x + dx < GRID_WIDTH && !world[(y + 1) * GRID_WIDTH + x + dx]) | |
{ | |
world[y * GRID_WIDTH + x] = false; | |
world[(y + 1) * GRID_WIDTH + x + dx] = true; | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
void AddSand(std::vector<bool> &world, int mouseX, int mouseY) { | |
int x = mouseX / CELL_SIZE; | |
int y = mouseY / CELL_SIZE; | |
if (x >= 0 && x < GRID_WIDTH && y >= 0 && y < GRID_HEIGHT) { | |
world[y * GRID_WIDTH + x] = true; | |
} | |
} | |
int main() { | |
std::vector<bool> world(GRID_WIDTH * GRID_HEIGHT, false); | |
std::vector<bool> world2(GRID_WIDTH * GRID_HEIGHT, false); | |
std::vector<int> generator_x; | |
for (int i = 0; i < 10; ++i) { | |
generator_x.push_back(GetRandomValue(0, SCREEN_WIDTH-1)); | |
} | |
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Falling Sand Simulation"); | |
SetTargetFPS(30); // Set our game to run at 60 frames-per-second | |
// Main game loop | |
while (!WindowShouldClose()) // Detect window close button or ESC key | |
{ | |
// Update | |
//---------------------------------------------------------------------------------- | |
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { | |
AddSand(world, GetMouseX(), GetMouseY()); | |
} | |
//for (auto x: generator_x) { | |
if(GetRandomValue(1,10)>5) { | |
AddSand(world, GetRandomValue(0,SCREEN_WIDTH-1),0); | |
} | |
if(GetRandomValue(1,10)>5) { | |
AddSand(world2, GetRandomValue(0,SCREEN_WIDTH-1),0); | |
} | |
//} | |
UpdateWorld(world); | |
UpdateWorld(world2); | |
// Draw | |
//---------------------------------------------------------------------------------- | |
BeginDrawing(); | |
ClearBackground(DARKGRAY); | |
DrawWorld(world,RED); | |
DrawWorld(world2,WHITE); | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
// De-Initialization | |
//-------------------------------------------------------------------------------------- | |
CloseWindow(); // Close window and OpenGL context | |
//-------------------------------------------------------------------------------------- | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment