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December 18, 2024 10:36
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game of life - lezione 18 dicembre 2024
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#include <vector> | |
#include "raylib.h" | |
const int screen_width = 800; | |
const int screen_height = 450; | |
const int tile_size = 20; | |
const int righe = screen_height/tile_size; | |
const int colonne = screen_width/tile_size; | |
int n_celle_vive(const std::vector<bool>&world,int col, int row) { | |
int celle_vive = 0; | |
for(int i = -1; i<=1; i++) { | |
for(int j = -1; j<=1; j++) { | |
auto colonna = col+i; | |
auto riga = row+j; | |
if(!(i==0 and j==0)) { | |
auto idx = riga* colonne + colonna; | |
if(world[idx] == true) { | |
celle_vive++; | |
} | |
//DrawCircle(colonna*tile_size+tile_size/2,riga*tile_size+tile_size/2,tile_size/2,GREEN); | |
} | |
} | |
} | |
return celle_vive; | |
} | |
void simulation_step(std::vector<bool>&world) { | |
for(auto col = 0; col < colonne; col++) { | |
for(auto row = 0; row < righe; row++) { | |
auto cell_state = world[col+row*colonne]; | |
auto celle_vive = n_celle_vive(world,col,row); | |
//world[col+row*colonne] = false; | |
if (cell_state == true) { | |
} else { | |
if(celle_vive==3) { | |
world[col+row*colonne] = true; | |
} | |
} | |
} | |
} | |
} | |
//------------------------------------------------------------------------------------ | |
// Program main entry point | |
//------------------------------------------------------------------------------------ | |
int main(void) | |
{ | |
// Initialization | |
//-------------------------------------------------------------------------------------- | |
std::vector<bool> tiles; | |
int player_x = 10; | |
int player_y = 20; | |
bool is_drawing = false; | |
std::vector<int> trail; | |
bool highlight_mouse_pos = false; | |
for (int i = 0; i < righe*colonne; i++) { | |
tiles.push_back(false); | |
} | |
InitWindow(screen_width, screen_height, "raylib [core] example - basic window"); | |
SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |
//-------------------------------------------------------------------------------------- | |
// Main game loop | |
while (!WindowShouldClose()) // Detect window close button or ESC key | |
{ | |
// Update | |
//---------------------------------------------------------------------------------- | |
// TODO: Update your variables here | |
//---------------------------------------------------------------------------------- | |
if(IsKeyDown(KEY_UP)) { | |
player_y--; | |
} | |
if(IsKeyDown(KEY_DOWN)) { | |
player_y++; | |
} | |
if(IsKeyDown(KEY_LEFT)) { | |
player_x--; | |
} | |
if(IsKeyDown(KEY_RIGHT)) { | |
player_x++; | |
} | |
if (player_x < 0) { | |
player_x += colonne; | |
} | |
player_x = player_x % colonne; | |
if(player_y < 0) { | |
player_y += righe; | |
} | |
if (player_y >= righe) { | |
player_y = player_y % righe; | |
} | |
auto tile_idx = player_y*colonne + player_x; // tilem corrente | |
if (trail.size() > 20) { | |
trail.pop_back(); | |
} | |
bool found = false; | |
for (int i = 0; i < trail.size(); i++) { | |
if (trail[i] == tile_idx) { | |
found = true; | |
break; | |
} | |
} | |
if(!found) { | |
//trail.push_back(tile_idx); | |
trail.insert(trail.begin(),tile_idx); | |
} | |
is_drawing = IsKeyDown(KEY_SPACE); | |
if (is_drawing) { | |
tiles[tile_idx] = true; | |
} | |
if (IsKeyPressed(KEY_E)) { | |
simulation_step(tiles); | |
} | |
// if (IsKeyDown(KEY_SPACE)) { | |
// is_drawing = true; | |
// } else { | |
// is_drawing = false; | |
// } | |
// Draw | |
//-------------------------------------------------------------------------------- | |
BeginDrawing(); | |
ClearBackground(RAYWHITE); | |
for (int r = 0; r < righe; ++r) { | |
for (int c = 0; c < colonne; ++c) { | |
auto color = RED; | |
if (tiles[r*colonne+c]) { | |
color = YELLOW; | |
} | |
DrawRectangle(tile_size*c,tile_size*r,tile_size-1,tile_size-1,color); | |
} | |
} | |
DrawRectangle(player_x*tile_size,player_y*tile_size,tile_size-1,tile_size-1,WHITE); | |
// disegnola trail | |
for (int i = 0; i < trail.size(); ++i) { | |
auto idx = trail[i]; | |
int colonna = idx % colonne; | |
int riga = idx / colonne; | |
auto r = tile_size/2 -i*0.1*(tile_size/2); | |
DrawCircle(colonna*tile_size,riga*tile_size,r,GREEN); | |
} | |
DrawText(TextFormat("pos: %i %i", player_x,player_y), 20, 20, 40, BLACK); | |
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { | |
highlight_mouse_pos = !highlight_mouse_pos; | |
} | |
if (highlight_mouse_pos) { | |
auto mouse_x = GetMouseX(); | |
auto mouse_y = GetMouseY(); | |
auto mouse_cell_x = mouse_x/tile_size; | |
auto mouse_cell_y = mouse_y/tile_size; | |
DrawRectangle(mouse_cell_x*tile_size,mouse_cell_y*tile_size,tile_size-1,tile_size-1,GREEN); | |
auto celle_vive = n_celle_vive(tiles,mouse_cell_x,mouse_cell_y); | |
DrawText(TextFormat("vive = %i",celle_vive),mouse_x+20,mouse_y+20,64,BLACK); | |
// for(int i = -1; i<=1; i++) { | |
// for(int j = -1; j<=1; j++) { | |
// auto colonna = mouse_cell_x+i; | |
// auto riga = mouse_cell_y+j; | |
// if(!(i==0 and j==0)) { | |
// DrawCircle(colonna*tile_size+tile_size/2,riga*tile_size+tile_size/2,tile_size/2,GREEN); | |
// } | |
// } | |
} | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
// De-Initialization | |
//-------------------------------------------------------------------------------------- | |
CloseWindow(); // Close window and OpenGL context | |
//-------------------------------------------------------------------------------------- | |
return 0; | |
} |
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