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Create and Destroy NavGraphs at Runtime
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using Pathfinding; | |
using System.Collections; | |
using UnityEngine; | |
public class LayerGridGraphToggle : MonoBehaviour { | |
public int Width = 200; // (nodes) | |
public int Depth = 200; // (nodes) | |
public float NodeSize = 0.5f; | |
public Vector3 Center = Vector3.zero; | |
public KeyCode ToggleKeyCode = KeyCode.Alpha1; | |
bool ToggleIsOn = false; | |
// An already existing NavGraph with a Width & Depth of One that we can copy settings from | |
static LayerGridGraph _ReferenceLayerGridGraph; | |
static LayerGridGraph ReferenceLayerGridGraph { | |
get { | |
if( _ReferenceLayerGridGraph == null && AstarPath.active != null ) { | |
_ReferenceLayerGridGraph = AstarPath.active.data.FindGraph(navGraph => { | |
LayerGridGraph layerGridGraph = navGraph as LayerGridGraph; | |
if( layerGridGraph == null ) | |
return false; | |
if( layerGridGraph.width > 1 || layerGridGraph.depth > 1 ) | |
return false; | |
return true; | |
}) as LayerGridGraph; | |
// Remove the reference graph | |
if( _ReferenceLayerGridGraph != null ) { | |
AstarPath.active.data.RemoveGraph(_ReferenceLayerGridGraph); | |
} | |
} | |
return _ReferenceLayerGridGraph; | |
} | |
} | |
// The Graph for this Toggle | |
LayerGridGraph LayerGridGraph = null; | |
// Editor Gizmos | |
Color OnColor = new Color(0, 1, 0, 0.25f); // Green | |
Color OffColor = new Color(1, 0, 0, 0.25f); // Red | |
private void OnDrawGizmos() { | |
Gizmos.color = ToggleIsOn ? OnColor : OffColor; | |
Gizmos.DrawCube( Center, new Vector3(Width * NodeSize, 1, Depth * NodeSize) ); | |
} | |
private void Start() { | |
ToggleOn(); | |
} | |
void Update () { | |
if( ReferenceLayerGridGraph == null ) | |
return; | |
if( Input.GetKeyDown(ToggleKeyCode) ) { | |
if( ToggleIsOn == false ) | |
ToggleOn(); | |
else | |
ToggleOff(); | |
} | |
} | |
// Create the NavGraph | |
void ToggleOn() { | |
LayerGridGraph = AstarPath.active.data.AddGraph(typeof(LayerGridGraph)) as LayerGridGraph; | |
// Dynamic Settings | |
LayerGridGraph.SetDimensions(Width, Depth, NodeSize); | |
LayerGridGraph.center = Center; | |
// Reference Settings (I don't know a better way to copy them) | |
LayerGridGraph.neighbours = ReferenceLayerGridGraph.neighbours; | |
LayerGridGraph.characterHeight = ReferenceLayerGridGraph.characterHeight; | |
LayerGridGraph.cutCorners = ReferenceLayerGridGraph.cutCorners; | |
LayerGridGraph.maxClimb = ReferenceLayerGridGraph.maxClimb; | |
LayerGridGraph.maxSlope = ReferenceLayerGridGraph.maxSlope; | |
LayerGridGraph.erodeIterations = ReferenceLayerGridGraph.erodeIterations; | |
LayerGridGraph.collision.collisionCheck = ReferenceLayerGridGraph.collision.collisionCheck; | |
LayerGridGraph.collision.type = ReferenceLayerGridGraph.collision.type; | |
LayerGridGraph.collision.diameter = ReferenceLayerGridGraph.collision.diameter; | |
LayerGridGraph.collision.height = ReferenceLayerGridGraph.collision.height; | |
LayerGridGraph.collision.collisionOffset = ReferenceLayerGridGraph.collision.collisionOffset; | |
LayerGridGraph.collision.mask = ReferenceLayerGridGraph.collision.mask; | |
LayerGridGraph.collision.heightCheck = ReferenceLayerGridGraph.collision.heightCheck; | |
LayerGridGraph.collision.fromHeight = ReferenceLayerGridGraph.collision.fromHeight; | |
LayerGridGraph.collision.heightMask = ReferenceLayerGridGraph.collision.heightMask; | |
LayerGridGraph.collision.thickRaycast = ReferenceLayerGridGraph.collision.thickRaycast; | |
LayerGridGraph.collision.unwalkableWhenNoGround = ReferenceLayerGridGraph.collision.unwalkableWhenNoGround; | |
LayerGridGraph.penaltyPosition = ReferenceLayerGridGraph.penaltyPosition; | |
LayerGridGraph.penaltyPositionOffset = ReferenceLayerGridGraph.penaltyPositionOffset; | |
LayerGridGraph.penaltyPositionFactor = ReferenceLayerGridGraph.penaltyPositionFactor; | |
StartCoroutine(ScanAsync(LayerGridGraph)); | |
ToggleIsOn = true; | |
} | |
IEnumerator ScanAsync( NavGraph navGraph ) { | |
// Only 1 NavGraph can scan at a time | |
while( AstarPath.active.isScanning ) | |
yield return 0; | |
// Check if the NavGraph has been removed before the scanning can start | |
if( navGraph.active == null ) | |
yield break; | |
foreach( Progress progress in AstarPath.active.ScanAsync(navGraph) ) | |
yield return 0; | |
} | |
// Destroy the NavGraph | |
void ToggleOff() { | |
AstarPath.active.data.RemoveGraph(LayerGridGraph); | |
LayerGridGraph = null; | |
ToggleIsOn = false; | |
} | |
} |
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