Created
October 4, 2015 17:25
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blenderSB batch render layers
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import bpy | |
from math import radians | |
# Render all specified layers in //layers/ folder with layer names | |
# (based on layers name with layers manager addon) | |
C = bpy.context | |
def render(lay, sup=[]): | |
lay = lay - 1 | |
for i in range(0,20): | |
C.scene.layers[i] = False | |
C.scene.layers[lay] = True | |
C.scene.layers[9] = True | |
if sup: | |
for L in sup: | |
C.scene.layers[L-1] = True | |
imgName = C.scene.namedlayers.layers[lay].name | |
print("rendering:", imgName) | |
bpy.context.scene.render.filepath = "//layers/" + imgName | |
bpy.ops.render.render(write_still=True) | |
print('done') | |
render(3,[5]) # with list in second arg to add layers | |
render(1) | |
render(2) | |
render(6) | |
render(7) | |
render(8) | |
render(9) | |
render(11) | |
print("all done") |
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