Created
August 12, 2016 15:00
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blender script - export sound for each selected strip in VSE
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import bpy | |
import os | |
C = bpy.context | |
scn = C.scene | |
dest_folder = os.path.dirname(scn.render.filepath) | |
if not os.path.exists(dest_folder): | |
print ("ERROR, destination folder must exist:\n", dest_folder, "not found") | |
else: | |
count = 0 | |
for s in scn.sequence_editor.sequences: | |
if s.select: | |
count += 1 | |
scn.frame_start = s.frame_final_start | |
scn.frame_end = s.frame_final_end | |
fp = os.path.join(scn.render.filepath, s.name.split('.')[0] + '_part_' + str(count).zfill(2) + '.wav') | |
print ('saving', fp) | |
bpy.ops.sound.mixdown(filepath=fp, relative_path=False, container='WAV', codec='PCM', format='S16') |
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