Created
May 5, 2015 11:43
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Class is persisted without the $type property
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using Raven.Client.Document; | |
namespace ConsoleApplication5 | |
{ | |
class Program | |
{ | |
private static IList<Person> FakePeople | |
{ | |
get | |
{ | |
var people = new List<Person> | |
{ | |
new Soldier | |
{ | |
Name = "Jane", | |
Equipment = new ReconEquipment | |
{ | |
CamoColour = "red", | |
FlareCount = 3 | |
} | |
}, | |
new Medic | |
{ | |
Name = "Joe", | |
Equipment = new HeavyWeaponsEquipment | |
{ | |
CamoColour = "blue", | |
SandvichCount = 2 | |
} | |
} | |
}; | |
return people; | |
} | |
} | |
static void Main(string[] args) | |
{ | |
var store = new DocumentStore | |
{ | |
Url = "http://localhost:8080/", | |
DefaultDatabase = "RhinoNinjas" | |
}; | |
store.Initialize(); | |
using (var session = store.OpenSession()) | |
{ | |
foreach (var person in FakePeople) | |
{ | |
session.Store(person); | |
} | |
session.SaveChanges(); | |
} | |
} | |
} | |
public class Soldier : BasePerson<ReconEquipment> | |
{ | |
} | |
public class Medic : BasePerson<HeavyWeaponsEquipment> | |
{ | |
} | |
public abstract class BasePerson<TEquipment> : Person where TEquipment : IEquipment | |
{ | |
public TEquipment Equipment | |
{ | |
get { return (TEquipment)base.GetEquipment(); } | |
set { base.SetEquipment(value); } | |
} | |
} | |
public abstract class Person | |
{ | |
private IEquipment _equipment; | |
public string Name { get; set; } | |
public IEquipment GetEquipment() { return _equipment; } | |
public void SetEquipment(IEquipment value) { _equipment = value; } | |
} | |
public interface IEquipment | |
{ | |
string Name { get; } | |
string CamoColour { get; set; } | |
} | |
public class ReconEquipment : IEquipment | |
{ | |
public string Name { get { return "Recon"; } } | |
public string CamoColour { get; set; } | |
public int FlareCount { get; set; } | |
} | |
public class HeavyWeaponsEquipment : IEquipment | |
{ | |
public string Name { get { return "Heavy Metal"; } } | |
public string CamoColour { get; set; } | |
public int SandvichCount { get; set; } | |
} | |
} |
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