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@IanKeen
IanKeen / Example_Complex.swift
Last active September 10, 2024 11:53
PropertyWrapper: @transaction binding for SwiftUI to make changes to data supporting commit/rollback
struct User: Equatable {
var firstName: String
var lastName: String
}
@main
struct MyApp: App {
@State var value = User(firstName: "", lastName: "")
@State var showEdit = false
@NSExceptional
NSExceptional / XcodeBuildSettingsReference.md
Last active May 16, 2025 16:01
The Xcode Build Settings Reference in a searchable document, as of Xcode 8.3.2

Build settings reference

Active Build Action (ACTION)

A string identifying the build system action being performed.

Additional SDKs (ADDITIONAL_SDKS)

The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.

Alternate Install Group (ALTERNATE_GROUP)

@JeOam
JeOam / Animation.md
Last active March 14, 2025 01:34
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role:

;
; AutoHotkey Version: 1.x
; Language: English
; Platform: Win9x/NT
; Author: Matt Heath <[email protected]>
;
; Script Function:
; Remaps keys when using an Apple Keyboard with a Windows PC
;
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)